
CheatCC says - The new Tomb Raider is on the top of many a gamer's "Best Game of E3" lists. This time, Lara doesn't flaunt the sex appeal like in previous adventures; instead, we see a darker, more brutal, unsure side of miss Croft that we really haven't seen before. Heck, the very first thing she does in the game is burns off a strait jacket, falls two stories after being hung upside-down from her ankles, and gets impaled on a metal spike. She then rips it out of her body with her bare hands before continuing to escape the horrible catacombs she has been imprisoned in. And it only gets more awesome from there.

Crystal Dynamics' daring reboot of Tomb Raider brought Lara Croft back into the spotlight.
An attempt at a reboot with no momentum for continuance. Just a torture-porn trilogy about a poor rich girl with daddy issues reluctantly being pulling into a world of violence, versus say the adventures of a quipping Brit treasure hunter who solves ancient puzzles while gunning down rare and extinct animals that it originally was?
Honestly, don't have all that killing. If the devs had been truly clever, not focused on mangling a message about the senselessness of killing which was seemingly and quickly forgotten, they could have worked, if not bloodlessly then not directly by Laura's hand, dealing with enemies as part of the puzzle solving - they didn't have in the game in the first place...
"Revived a '90s Gaming Icon"
LOL
the only thing similar between the 2 is the name of the protagonist. if they would have given the game a different name, NONE would even think that it was somehow a resurrected Tomb Raider IP. the last game with the real Tomb Raider DNA was TR Underworld.

The Survivor Trilogy was a drastic reimagining of Lara Croft and Tomb Raider, and it provokes changes for the character that are truly fantastic.
Deserves less IMO, i think the 1st in the new trilogy was a perfect 1st step for the new direction. The next 2 games were half steps at best. Not only that, every character in the series including Lara is just annoying and doesn't make sense in terms of motive, like yes they have a motive, but none of it seems proportional to the lengths they are willing to go through for it. The most annoying thing is every one of the games say "become the Tomb Raider" yet 3 games later and we're still not there? No thanks. Then there's the mess of the 3rd game, massive skill tree that serves almost no purpose as there's literally only like 3-4 short encounters in the whole game, and they took till the 3rd game to finally manage some decent puzzles even remotely close to previous games in the series. Nah, the trilogy infuriated me to no end as a long time fan of the series, i hope we get better going forward cause that crap sucked.
Yeah...no
It was awful, for THREE GAMES it was "become the Tomb Raider" where she went back to square one after each game. Not to mention after a huge reaction of killing someone for the first time she then becomes Rambo straight after and goes on a slaughter spree without a single other reaction. Her development was all over the place.
She was whiney, weak and in later game a little arrogant and selfish
Oh and the voice actress compared to the previous ones was not as good
Lara Croft deserved better and while they are decent games as they are, we deserved actual Tomb Raider games, we could have had better survival games if they just stuck with the original Lara Crofts origin about her plane going down. Surviving 2 weeks in the Himalayas...I'd have liked to seen that, who knows what mystical threat she could have faced in the mountains or underground some secret concealed cave.
2013 I thought was a fine entry, but Rise and especially Shadow were painfully mediocre follow ups imo, I really didn't like how selfish and angry her character was in those two.
First one was decent, played through it twice.
Second one was okay, played through it once.
Third one was really bad, tried twice a year apart, still can't get through the first two hours, it is just really bad.

Adam Hurd of GameGrin writes: "Gaming is an interactive medium. For decades now we’ve had people criticise the structure of narrative heavy games, for relying on cutscenes to tell the story. In films there’s a phrase: show, don’t tell, the idea that it’s better for the scene to show you what’s going on rather than the characters or text to tell you. In gaming I feel like there should be another rule: do, don't show, the idea that the story should be told through mechanics if possible, instead of in cutscenes."
Keep 'dem ass 'n titties on point and we got ourselves a deal, Crystal Dynamics.
Nah, I'm just playing. I hope the graphics, sound, story, and most of all GAMEPLAY take the series back to the level of acclaim it once possessed.
But for real, don't touch 'dem ass and titties.
Why is she so dirty all the time when there's water everywhere? I think Crystal Dynamics is letting a glamorous slow motion bathing scene pass by here.