
A reader looks back at all three recent Tomb Raider games and discusses what lessons he thinks should be learned for the next game.

Shadow of the Tomb Raider Definitive Edition is temporarily claimable for free on the PlayStation Store in select Asian regions due to an apparent store glitch.

Proton Experimental got a new update yesterday that improves Final Fantasy 16, Shadow of the Tomb Raider, and more.
So much hassle people had for FF16 performance on PS5 to hit PC and still be barely playable. FF16 is hitting the crysis “can it run it” for PCs.
And now I’m genuinely wondering is it because the devs failed to properly design the game or is it because it is over ambitious.
The game was optimized specifically for the PS5 and even so it makes that console creak....wonder how the Pro will handle it....

Shadow of the Tomb Raider is worth revisiting as it turns six years old just before the launch of the upcoming Netflix anime series.
It had its high points. Visuals are still some of the best I have ever seen. The areas were also gorgeous and fun to explore and the puzzles were actually good. That being siad the combat felt terrible, the hub area of paititi was boring, and nearly every aspect of the game felt a step backward from Rise. I still love the series and really forward to the next entry but hoping they make it mode similar to rise or even the original reboot.
I adored Rise of the Tomb Raider, but for some reason I had a harder time getting into Shadow of the Tomb Raider.
You mean the game where they took out all the cool weapons? The locations were okay, a bit unoriginal and too much like the first Uncharted. 1 and 2 rocked. This one tried.
The gameplay was pretty good, maybe even very good. The graphics and sound were great. The characters and story though were just sub par, and completely forgettable. I think that's what kept it from living up to the Uncharted series, or even the old Tomb Raider titles.
The first one (2013), was the best one for me.
It's a weird one for sure, You cannot deny that all these 3 games were actually pretty fun to play at times
The Graphics were outstanding, Music was really well done and the gameplay was great too BUT The character Lara herself and her story was so forgettable in all three games, I get that Lara should have new personalities in rebooted games but in that process, the character we used to love is now lost... they obviously didn't get the charm of the Old Lara Croft personality but they didn't even get the new one right. It's just so bland and mediocre. The Story suffered too being very mediocre throughout the series with very little less to actually care about at all. I think Tomb Raider is one of those games if even the story is not tight but the character is well written then it can definitely flyover pretty well.
And the most impactful thing that kept this game grounded is marketing and uncharted, The Marketing budget is obviously was pretty huge for 3 games but compared to modern standards the marketing effort was just not there...it's Lara Croft we are talking about once used to be one of the most recognizable video game characters is now going obsolete in spite of a whole reboot. Also...Uncharted happened. Simply put Uncharted is a superior game in almost every aspect if compared to all 3 games. Also, the marketing of the game was really done, no overhyping stuff but definitely letting people know that you can expect the best. Yes it's overshadowed by Uncharted and I think for right reasons,
Tomb Raider is just not what it was used to be.
Shadow of the Tomb Raider was unremarkable to say the least. One thing I'll give it credit for is that it made me slightly like Jonah. What am I saying, I still hate Jonah.
When your players forget who your characters were upon playing a sequel, you've done a shit job at storytelling and character creation. Looking at you Jonah. I only remember now because I've made an effort to remember how forgettable a character can be.