
As one of the more dominant trends in contemporary study, “medium specificity” refers to the belief that a piece of art (whether a film, play, painting, sculpture, novel, whatever) has value if it articulates itself through devices specific to its chosen medium. That is to say that a “good” sculpture, for example, would have merit because it makes full use of the medium’s ability to penetrate and occupy a three-dimensional space. A “bad” sculpture would be one that merely realises an accurate representation of its subject matter in a way that could have been done on paper. (Needless to say this is a rather simplified definition of the term but I hope it gets the point across.)
Fraser looks at the ideas of Medium Specificity within gaming.

It's important in life to maintain a broad palette when it comes to culture and the arts. Hideo Kojima agrees, as he continues to use video games like Death Stranding to introduce people to music and other elements they might not otherwise discover.

Mojang has partnered with Merlin Entertainments to build the world's first Minecraft theme park in the UK.

A three-episode live-action adaptation of the first two Yakuza video games will debut Tuesday, March 17 exclusively IGN. Each episode is about an hour long and will stream on IGN.com and IGN’s YouTube channel.
<1% of N4G visitors will bother to read this article. It's a slightly pretentious and misguided point of view in my eyes but it's written better than almost any N4G submission I have ever seen. A lot of thought has gone into this piece but I doubt it will generate more than a 100 degrees. Sorry Robotgeek, I hope I'm wrong.
It's alright, Thank you for the compliment.