
Gaming Irresponsibly's Frank Moricz sites several examples of games that might have done better had they not been ported to consoles.

Dragon Age 2 set the precedent that the series would always carry our choices over, but was it worth it?
If the choices won't matter, why bother? Bioware works so hard at giving meaningful choices but rarely if ever carrying out the impact of such choices to the end.
A new Skyrim Switch 2 update delivers major visual upgrades, surpassing some console settings, but locks the game to 30fps and introduces noticeable input lag.

The Elder Scrolls V: Skyrim lead designer Bruce Nesmith explains that the game's bucket stealth was an unintended feature of the game.
It's always going to be about appealing to the market, which unfortunately, isn't pc gamers
Hopefully more developers will follow DICE's path with BF3: don't skimp on the PC version just because consoles can't handle it. Maybe, as more console gamers see the differences, they'll either demand new consoles or possibly switch over to PC gaming which has been having a renaissance of late.
Either way would be good for PC gamers: 1) new consoles wouldn't hold back PC games as much as they are now, or 2) having new PC gamers would increase that market and developers would give them more attention. Since MS and Sony want to drag the current console cycle out even longer, I guess I'll have to hope for #2 and PC gets more gamers wanting a better experience.
A good dev should always push a platform to its best abilities to show what they can do, not skimp. I would rather wait for the PC version than get a console port but thats me for fps & rpg's anyway, I prefer racing and platformers on consoles.
I don't have a problem with multiplatform games when it comes to graphics, but I do have a problem with the lousy performance PC games have lately, because they are console ports.
PC Gaming is fine move on.