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30°

Public vs. Private E3 | CheatCC

CheatCC says - E3, the Electronic Entertainment Expo, is the video game industry's greatest annual trade show and party. From the time it was founded in 1995 until it reached attendance records of sixty to seventy thousand people in 2005-06, E3 was a relatively public show at which game companies competed heavily with each other for public and press attention. In 2007, E3 was changed into an invitation-only event because its exhibitors complained that competing in the arms race for the best booth was becoming far too expensive. After a few subdued shows, E3 has been returning to its former glory, but remains relatively strict about who is able to attend. Should E3 return to being a public show, or is it better off with a select list of working journalist attendees? Let's look at the pros and cons of the three stages in E3's history.

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MultiConsoleGamer5510d ago

The company behind E3 did experiement with another public show. It was called the E for All Expo. It had great potential but not nearly enough content.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
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Cockney70d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
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50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
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Community70d ago
lodossrage71d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman70d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb69d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.