
"With L.A. Noire garnering near-perfect reviews and high critical praise, Aaron Asadi proposes an alternate viewpoint, one where even Cole Phelps would have trouble finding evidence to the contrary..."

Rockstar has launched an official marketplace for "every server and every player" to buy mods: Cfx Marketplace.
I wonder how much of this isn't just taken work of others who have modded for free.
Edit: Also, great way for R* to take popular ideas and build them into GTAVI based on demand.
Ah, perfect timing with them taking down the Bully online fan mod. Greedy a$$ company.
I'm not entirely sure how to read this, as it doesn't seem exactly like an exact parallel to Bethesda's paid mods shenanigans.
Rather than single player stuff, this appears to be aimed solely on Cfx Servers. From what I've gleaned, apparently Rockstar bought the Cfx mod team several years ago, coming a few years after weird contentions led them to ban a few of their members. Ultimately, the question is if they plan to keep this contained to only online/servers.
I have to guess to a degree yes. It'd be pretty hard to "force" paid mods for single player when modding files locally on your own machine, but much easier for servers they'll control. So perhaps this is their soft launch ahead of GTA6 online and they'll clamp down more tightly on non-official servers going forward? Ever since they've become a 1 or 2 property studio, I haven't really cared much for Rockstar stuff, so I'm not entirely up on everything surrounding this. Sounds like it has the potential to be problematic further down the line, but right now fairly easy to ignore...I think lol.
Discord messages Rockstar Games management reviewed before firing union members have reportedly been revealed.
They were involved in protected Union activities and Rockstar will be in trouble with the NLRB.
A rare interview from the former GTA and Red Dead Redemption writer and executive producer.
Interesting to know.
Among MGS4, Agent was the reason I wanted and bought a PS3. (Who knew we would get other gems like Killzone 2 and TLoU.)
I always assumed it got cancelled due to hardware restrictions even at that time.
Such a shame, I remember first reading about it in official playstation magazine, Agent and The Getaway are the two cancelled games I wish I could play 😩
Because it had to be open world, of course. Couldn't change that and make the Agent game work otherwise. Totally buying it.
I used to laugh whenever I'd see someone cite Agent as a game to look forward to, because it was never officially canceled (at least, as far as I've seen.)
"It's still real to me, dammit!"
Intresting opinion piece, I'm not sure what's been stated is true however, they seem to focus on R*, the dev's were Team Bondi for starters, I'm enjoying L.A. Noire, just one note though, I would have loved to have gotten up to where the 'Hollywood' sign is, can't though, it's block.
Makes a few decent points but the author seems a little up his own arse. The game is in no way a failure, its just not the messiah either. Cheap headline designed to spark arguments in the comments and hence build up heat.
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I can't truly comment because I have yet to play this game, but it intrigues me because it's like Heavy Rain from what I hear. I would never buy this, but I would like to experience it. I just don't understand why every game Rockstar is involved in gets near-perfect scores all the time. Yes, Manhunt, Max Payne, and RDR are all good games, but not every game they release is the second coming of Christ.
Its a failure as like with every other Rockstar game since GTA 3 it feels the same. It runs of the same engine and you basically have to do the same things. I mean sure they added the detective element to it but it's not that great. I am trading my copy in this week after playing for only 3 hours as I am massively disappointed with yet another GTA feel game with no soul. Why they have to keep using the same engine in every damn game?? Lazy developing I think.. Last game they did without it was Manhunt.