
CheatCC says - The first time I played Halo, it really irritated me that melee attacks were so powerful. It's actually better to smack an opponent with a pistol than to shoot him in the face with it. How stupid is that? But eventually, I got it: Halo's unusual elements, like those supercharged melee attacks and the low-gravity bunny-hopping, created a set of physics in the game that doesn't exist on Earth. By adjusting the parameters of reality, the developers got you to play the game in a different way—a way that was actually a lot more fun.

AAA games get all the attention. But some games get lost in the shuffle. Especially shooters! Make time for these five.
I didnt care for brink. I thought it was going to be like overwatch back in the day.

It’s time to Switch to Brink before taking 12 Orbits around Letters from Whitechapel? That sort of works.

Six years later, and the game is available to anyone who wants it on PC.
The review copies are all buggy 360 copies, I still have faith in this game. There is a patch incoming for the 360 or maybe it's already out.
The point it, it's rough around the edges but what game isn't? Blops didn't get low reviews even though the PC lauch was a mess with people unable to connect to the online and people with i7's and top of the range GPUs getting low framerates.
This game is terrible. The lag online KILL THIS GAME. Who's idea was it to make this game P2P? Seriously?
Not for me. I can't stand bot matches as "SP". Plus, the animations in this game are terrible (guys die in *exactly* the same way, every single time), and grenades are basically pointless -- they're like firecrackers. I suppose that's nice if you.. I dunno.. hate pretty explosions or loud noises in your shooters, or a lot of the stuff that makes shooters fun with a "wow!" moment here and there?
It also takes an insane # of bullets to kill an enemy. I find myself reloading after every kill or two, and I'm not missing. In a close quarters map, with revive and quick respawns... having to reload all the time is basically the reason you need to keep moving. It's not really tactical... its more like playing a button masher, but with the A button to climb all over stuff while you reload and try to pump an entire clip into the next enemy. That might be fun-ish if the maps were larger, and there were more players, etc. Tactics really is what gives longevity to a game though, and this game is a bit lacking.
I spend more time during a single reload than I do dead on the ground, when I'm near my team, if that's any indication of how this game works. Zerging, with super fast revive, seems like a pretty good strategy to overwhelm the enemy.
Gonna sell it fast, before the value drops too much. The character customization is super cool... I got over playing dress-up games after I quit WoW, though. Back to Halo and MAG, for me.