
IGN writes: "Trying to digest the pre-release information about something on the scale of an Elder Scrolls game can be tough. Bethesda Game Studios isn't simply crafting entertaining gameplay, but an entire world. That means giving thought to everything to rules of complex character creation and development to how you'll travel between towns and what you'll find in dungeons. The following list is an attempt to clearly call out a few of the changes in Skyrim. But mostly, it's an excuse to yet again write about dragons, which, in case you didn't know, are awesome".
A new Skyrim Switch 2 update delivers major visual upgrades, surpassing some console settings, but locks the game to 30fps and introduces noticeable input lag.

The Elder Scrolls V: Skyrim lead designer Bruce Nesmith explains that the game's bucket stealth was an unintended feature of the game.

Lordbound is finally here.
Good stuff, I can't wait!
Is this yet another re-cap of info we already know by IGN? Surely not... No wait it is lol Pleeease just write about Skyrim when we have something new to talk about... Gets my hopes up everytime I see an article
So pumped for this I don't even mind reading re-hashes of the same info...BUT...I will say, I still have my angst re one change -- the leveling system. I cannot judge until I play it but I'm believing I will miss the required nuances in creating a character when thinking about the attributes and birth sign combo at the start and primary/secondary skills at the start. I get the reason to abandon this -- you could, in effect, handicap you're character before using s/he but I liked this analytical-driven detail. Required a very conceptual image when you started out (admittedly, easier to do your 2nd, 3rd, 4th, etc playthru).