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720°

Capcom: Fortelling Their Plot

Onaxis writes: "On the official Capcom BBS, Sven made yet another post telling of their announcing future:

"You saw one announcement today at Gamespot.

You will see another announcement at the countdown timer on Wednesday.

You'll see a slew of other announcements/updates after the media embargo lifts on Thursday/Friday or so."

So, tomorrow, we get to see another big announcement, and Thursday and Friday we get to see even more".

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Anything but Cute6774d ago (Edited 6774d ago )

Todays annoucement was Bionic man or something for 360 and PS3. So it's not that big. Probably just announcing more games.

Jinxstar6774d ago

Bionic Commando was one of the Best NES games ever man.. or little girl.... Seriously though. I can understand if your young or whatever but I played that game to death. I'm stoked for this.

hazeblaze6774d ago

Bionic Commando was one of my favorite games back in the day too... But I'm not so hopeful of this remake. I definitely hope it's done well but it just seems like a tough concept to do well in a 3D environment (assuming it's fully 3D). The bionic arm was an easy gimmick to have fun with on 2D levels... if this comes off as feeling 'cheap' I'll be mad that they didn't do the game justice. But only time will tell...

skynidas6774d ago

todays announcement was bionic commando

joevfx6774d ago

bionic commando wasnt the announcment made that has to do with that timer in front of earth right?

Laexerias6774d ago

Yep in 2/3 Hours the Countdown will bring us a new Announcement.

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50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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Community15d ago
Cockney15d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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lodossrage16d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman15d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb15d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.