
Ever since Bethesda Studios announced that the upcoming addition to the Elder Scrolls series would have only 3 attributes (Health, Magicka, and Stamina), the internet has been facing a massive storm of “hardcore” fans berating Bethesda for “dumbing down” the role playing game series. But are these claims justified? Furthermore, what exactly should video game stats and attributes be? Is streamlining this aspect of the game a good idea, or should developers maintain a more traditional multitude of different statistics?

Kirk writes: "Two years after his retirement, where he spends his free time as a pro bono advisor for people struggling in the games industry, I got the chance to reminisce with him about one of the most fascinating careers in video games. "
I just cant get into starfield c'mon its 2025/6 and still we have loading screen that thing just killed

Pete Hines is retiring from Bethesda Softworks after 24 years.
Im glad he leaving. Bethesda has been terrible under his leadership. Redfall, Starfield, Fallout76 and the list goes on an on. His leadership style is outdated. Hopefully, MS bring someone in that knows what they are doing.
I interviewed at Bethesda once, and while there were some very smart mid level team members, the upper ranks (EP/VP/Studio Head) were a total boys' club. The Madmen series ego in that lunch was stiffling.
I interviewed at Bethesda once, and while there were some very smart mid level team members, the upper ranks (EP/VP/Studio Head) were a total boys' club. The Madmen series ego in that lunch was stifling.
Pete Hines was against locking out the majority of their console playerbase (ps gamers). Probably disgusted at the hypocrisy of white knight Phil assuring PS gamers that they can still play COD. Acquisition goes through, Hines goes out.
Goodbye Pete.
i wonder if he was asked to leave.
im pretty sure not everyone was on board with the acquisition.

Head of Xbox Matt Booty said that it’s ‘unfair’ to put crunch culture on ‘one studio’
"Head of Xbox Matt Booty said that it’s ‘unfair’ to put crunch culture on ‘one studio’"
Alright Matt, so you're saying it's okay because there are other studios that crunch too? What sort of effed up logic is that for a supposed leader?
He's not wrong that it's standard in the industry (unfortunately). That being said, MS are the biggest corporation which is in gaming, they should be leading the way, so I expect better leadership than 'it's the standard so let's keep doing it'.
I hate game delays, but the standard should be to delay games instead of making people work themselves into the grave. Hopefully their working conditions get better now that they're part of MS.
Crunching has been going on forever and will probably not go away anytime soon. But funny how you all want to make this such a big deal. At least In the U.S. I know tons of people who work 12 hour days 6 days a week at factories and small industrial sites. In condition that aren’t some nice comfortable, air conditioned office space.
My point is, this is nothing unique to this industry and plenty of people work shitty long hours for much less pay in other industry.
To discredit how the gaming community reacts to delays is BS. All the negative articles, whining from the community, and toxic twitter crap. Can have an effect, especially on a smaller company.
But what cracks me up the most is people trying to spin this into MS not caring crap. So let me ask? Didn’t Xbox and Bethesda just delay it’s two biggest games this year? Haven’t they been taking a lot of shit for that? But they did the right thing, they didn’t crunch the studios so they could get it done.
Talk is cheap, actions only count and by their actions they have shown their willing to take the hard knocks to do the right thing. Argue all you want proof is in the pudding.
hmmm... well i kinda like streamlined stats, easier and effective
Just as long as Skyrim's streamlining doesn't leave it with an experience devoid of joy (like Dragon Age 2 and its dead city of Mannequins - even Two Worlds 2 had cities and towns that felt alive with people walking around). I'll keep my fingers crossed in hope that Skyrim delivers.
The "biggest change" I like, is how they reduced the attributes down to 3. Makes things a "no-brainer" when it comes to investing those points.
Really...so by attributes they mean these ones
Agility
Endurance
Intelligence
Luck
Personality
Speed
Strength
Willpower
.......so they don't even exist in the Skyrim in another shape or form. Thats it....their gone. Well that sucks, that was the best part about the character customization at the start, which ones you were going to give a bonus to.
I'm miffed that there are no set classes