
First, and perhaps most importantly, Skyrim will run on a brand new engine. This, according to developers Bethesda, came about as somewhat of an accident. Game director Todd Howard said: "we rewrote the entire renderer, the pathing, the A.I. and quest systems, the interface, the animation, and by the time we were done, we had re-written all the gameplay and graphics in our engine, and we've now branded it as the 'Creation Engine'". The engine, as well as offering vastly improved lighting, animation, character models and lovely picturesque environments will also offer a new snazzy inventory system with multi-tiered floating text and items, some of which can be rotated and used to solve quests.
A new Skyrim Switch 2 update delivers major visual upgrades, surpassing some console settings, but locks the game to 30fps and introduces noticeable input lag.

The Elder Scrolls V: Skyrim lead designer Bruce Nesmith explains that the game's bucket stealth was an unintended feature of the game.

Lordbound is finally here.