
X360A writes:
"Considering that nearly 5 years has passed since Oblivion graced our consoles, it’s no surprise that Skyrim’s engine is... slightly more advanced, shall we say. At Bethesda’s BFG Showcase, Bethesda Game Studios’ Game Director, Todd Howard took to the stage to talk a bit about the game before demoing it. The engine advancements were no doubt top of their list of talking points."
A new Skyrim Switch 2 update delivers major visual upgrades, surpassing some console settings, but locks the game to 30fps and introduces noticeable input lag.

The Elder Scrolls V: Skyrim lead designer Bruce Nesmith explains that the game's bucket stealth was an unintended feature of the game.

Lordbound is finally here.
The game is going to rock I'm sure. The Elder Scrolls is a great game universe to play in and I can't wait to get started on this one.
I just traded in Oblivion but I am certainly interested in seeing more from Skyrim.
I really hope it plays different from the last game in regards to the engine.
everything looks good
only 1 thing scares me. Seems they dumbed down the sidequests to something of a randomized thing instead of a chcraatcer specific hthing