
Destructoid writes: "Given the scope of The Elder Scrolls V: Skyrim, it's not surprising to learn that early production kicked off five years ago. It was just after Bethesda Game Studios' hit The Elder Scrolls IV: Oblivion shipped when the developer started kicking around rough concepts and early designs".
A new Skyrim Switch 2 update delivers major visual upgrades, surpassing some console settings, but locks the game to 30fps and introduces noticeable input lag.

The Elder Scrolls V: Skyrim lead designer Bruce Nesmith explains that the game's bucket stealth was an unintended feature of the game.

Lordbound is finally here.