
MTV Mulyiplayer writes: "One of the long-running complaints about "Oblivion" was its limiting experience system. In order to level up their character, players had to use skills which they selected as "primary skills" at the beginning of the game. Players would even intentionally avoid using primary skills to keep from leveling up faster so that the game's scaled monsters wouldn't get harder. It was ridiculous.
In "The Elder Scrolls 5: Skyrim," the experience system has been modified significantly to make things a bit more straight forward. At a recent press event, Todd Howard, the game's director at Bethesda Game Studios, explained some of the differences".
A new Skyrim Switch 2 update delivers major visual upgrades, surpassing some console settings, but locks the game to 30fps and introduces noticeable input lag.

The Elder Scrolls V: Skyrim lead designer Bruce Nesmith explains that the game's bucket stealth was an unintended feature of the game.

Lordbound is finally here.
im i the only one who brang the difficulty bar all the way down to the bottom in oblivion lol
Hm, lots of changes.
Can't wait for this game.
This all sounds good. I hated making a bunch of game-altering decisions when I hadn't even started playing yet!
i know a trick in the begining of oblivion where a rat is near a wall and u go and sneak in a cover wall and set the controller down while u go do something else it will go to level 100 for that skill in no time