
Game Rant's Andrew Dyce writes, "There is a fine line between an artistic expression and a commercial property, and the difference is one that video game designers must struggle with on a daily basis. With the constant development cycles that major developers and publishers eventually get into, feedback from fans and critical reception is easy to come by only days after a game hits retail shelves. In the case of Dragon Age 2, fans and critics alike made it clear to developer BioWare that many of the changes in direction the team had implemented with the sequel were not what they had hoped.
So with Mass Effect 3 still in development for a rumored November release, we’ve started to wonder if the sea of complaints and wealth of shots taken at their most recent property will encourage ME3‘s developers to re-examine, or change their own plans for the third installment. It’s never too late to make a game better, after all."

Dragon Age 2 set the precedent that the series would always carry our choices over, but was it worth it?
If the choices won't matter, why bother? Bioware works so hard at giving meaningful choices but rarely if ever carrying out the impact of such choices to the end.

Bioware writes: "Like you, we’ve heard the rumors lately. You’ve made it clear you care deeply about what’s next. So let’s start by setting the record straight: the next Mass Effect game is in development, and EA and BioWare remain committed to telling more stories in this universe."
I expected nothing and I'm still disappointed
Like with Fallout, it's starting to feel studios are using TV / Film adaptations when they have no game info to talk about.
So the TV show will take place after the OG trilogy. I wonder which ending they’ll use?
Should’ve just posted a picture of an Elcor saying “regretfully, we have nothing to share.”

Speaking on a recent episode of the FRVR Podcast, veteran EA developer Alex Hutchinson—who worked on The Sims 2, Spore and Army of Two: The 40th Day—explained that the studio is already no longer the studio fans fell in love with, but it should be safe from censorship of its games’ political beliefs.
BioWare should find the center and focus. Chasing someone else’s shadow will likely lead to failure.
this game might be my last title from the bioware, if they ruin it and make it too mainstream.
We're in an age where game developers are reacting, many say overreacting, to the community. Killzone 3 should be a perfect example of this with the changes made to controls based on the reviews of Killzone 2.
I think most of the changes in ME3 will be from complaints of ME2, though, not necessarily DA2. Biggest complaints were about the removal of RPG elements (such as weapon modification and improved skill options), exploration, and a bigger focus on the main storyline without too much side story distraction.
I hope from each game that a developer makes, that they take onboard, the critisms and compliments from their audiences, and then build upon that in the next installments.
Hopefully, Bioware have learned from ME2 and DA2 and will make ME3 and DA3 even better.
My only complaints I have are the reuse of the same environments over and over and the import glitch from awakening not working and will still be broken after next weeks patch.
yes, no, maybe, who knows
bioware knows, maybe ask them instead of asking people who for sure dont know the answer.