
When you think of first person shooters in today’s market, you instantly think of Call of Duty, Half-Life, or Battlefield. Think of games with parkour or free-running mechanics, and you can’t help but have Mirror’s Edge, Assassin’s Creed, or Prince of Persia come to mind. With such mechanics holding such heavy correlations to certain franchises, how does a game like as Brink go about redefining those very mechanics and, in essence, redefining the very genre it belongs to?

The UK studio, best known for its expertise in multiplayer shooters, has been acquired by private-equity investors

Gamespot : The studio, known for its work on franchises like Wolfenstein and Gears of War, has announced its own original game.

From GI.biz: "When it transpired in 2016 that Splash Damage had been acquired by a Chinese poultry firm, the headline raised more than a few eyebrows.
But it turned out that Leyou had more than one ace up its sleeve. The company already owned a majority stake in Warframe developer Digital Extremes and went to buy 20% of Texas-based studio Certain Affinity the next year."
I'm happy with their approach with sniping. Not all games need people who just sit there racking up one-shot kills.
Great interview, Brink looks like its gonna be incredible. Day 1 buy for sure