
When you think of first person shooters in today’s market, you instantly think of Call of Duty, Half-Life, or Battlefield. Think of games with parkour or free-running mechanics, and you can’t help but have Mirror’s Edge, Assassin’s Creed, or Prince of Persia come to mind. With such mechanics holding such heavy correlations to certain franchises, how does a game like as Brink go about redefining those very mechanics and, in essence, redefining the very genre it belongs to?

The two companies have combined to form Splash Damage Group with backing from investment firm Emona Capital.

The UK studio, best known for its expertise in multiplayer shooters, has been acquired by private-equity investors

Gamespot : The studio, known for its work on franchises like Wolfenstein and Gears of War, has announced its own original game.
I'm happy with their approach with sniping. Not all games need people who just sit there racking up one-shot kills.
Great interview, Brink looks like its gonna be incredible. Day 1 buy for sure