
While widely talked about in 2010, and into 2011, Alan Wake was one of those games that everyone wanted to try out, but never got around to until much later. Mike D of GoozerNation takes a look at this game, and offers a bit of love for a series that didn't exactly do well initially.

EA is laying off an unknown number of individuals from across its Battlefield teams, including workers at Criterion, Dice, Ripple Effect, and Motive Studios, IGN understands.
When logic meets EA it generates anti-matter ..... so try not to apply it in any meaningful way. Entropy is what matters in there !!
cue the apologist saying that these are mostly just contractors hired for this specific project bla bla bla

The free-to-play reboot topped 15 million players in under three weeks, but EA now claims it needs to reshape the development team.
The community warned them this would happen but nope they knew better they continued with the live service push the made the art style cartoonish and this is the result

The Alan Wake and Control developer shared the news in a brief note to investors and explained Gaudechon will step into the role on March 1, 2026. Interim CEO and co-founder Markus Mäki will continue overseeing operations until Gaudechon begins his tenure.
Firebreak and now this…. They really are on a streak aren’t they!
Something clearly happened to this company after Alan Wake 2. That game was brilliant and was unjustly sabotaged by marketing and haters.
Unfortunately, it seems to have absolutely destroyed a company we all agreed was once one of the best. Well done people. Well done.
Amazing game. Go out and check it out if you're up for a good story based game.
I still need to play this game, it was one of the ones I had no time to play last year. Might pick it up when I'm getting my 3DS.
I haven't played Alan Wake but I wonder whether Remedy talking about Stephen King (which many of the game's buyers might never have read or regard as particularly classic to survival horror games in a Lovecraft way) or about the game as being like a TV serial (just makes you think 'cheaper than a movie then') or the punnish name of the game itself put some people off.
But it was probably more to do with a paucity of screenshots which mostly looked similar to each other and reports of the linearity of the game (when we were looking forward to this putting other next gen games to shame) and similarity of the enemies to each other.
Still, despite all of this it sounds like a solid game and sometimes seems to look graphically stunning so I would like to play it and a sequel. But I would like to see more daylight scenes than I have read about please and for it to have some looseness rather than just a tight objective nature.