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120°

Move creator dismisses brainwave controls

Plus, passes judgement on Kinect.

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eurogamer.net
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Community5539d ago
blackburn55539d ago (Edited 5539d ago )

Wonder how long before someone jumps in a mentions how many Kinects have been sold. Kinect STILL hasn't shown it is a versitile device for gaming and its in coming line up hasn't shown or proven it either.

FailOverHero5539d ago

I wonder when SONY will start focusing on Move and stop taking jabs at Kinect EVERY chance they get. They complained about MS kinect marketing, they made that pew pew ad and this guy has on more than 1 occasion bashed kinect. When does it end?? If it were other way around we'd have guys like blackburn mobbing Redmond in anger.
All I'm sayin is they should concentrate on their product, like Playstation Move Heroes, its launching in 9 days. Where's the marketing?

citan5539d ago

Demo released so everybody can try it out. That's better than any marketing bullshit.

Viper75539d ago

Agreed, this kind of bashing is not needed. What we need is more move games or games supporting move and showing that its a great new way to play games.

Imo Killzone3's move controls were really impressive, but needed some fine tuning to make them work well even in multiplayer (I prefer 0% width and depth + faster turning speed + sensitivity lowest possible.)

But what we need is more games like this so that more gamers and developers will take the move controller seriously. Sure there is move heroes on the way and Socom, but we need more.

FailOverHero5539d ago (Edited 5539d ago )

Never mind about Playstation Move Heroes, I just saw the review scores, I understand why they wouldn't want to draw any attention to it
@citan, if a demo is better than marketing then why did they bother marketing God of War 3? Or Killzone 3? Or GT5? Or Uncharted 2? Or LBP 2? Or Motorstorm? If demoes were enough and better than marketing, why would anybody, including SONY waste any money promoting their games? Oh thats right, it only applies to Sony when they don't market. Typical

MaxXAttaxX5539d ago

Dude relax and stop caring so much about what Sony does and doesn't do.
I wonder when you'll stop taking jabs at Sony whenever you get the chance.

nickjkl5539d ago

your right sony is to busy putting move into games like killzone 3

unlike microsoft who has yet to do anything with kinect outside of party games

+ Show (2) more repliesLast reply 5539d ago
zmack5539d ago (Edited 5539d ago )

Awesome, someone else found more use out of the image I made for my older article :D.

http://n4g.com/news/557828/...

In regards to brainwave control I think it maybe too far at this point. I have heard some mixed things about OCZ's device, which is called the NIA Neural Impulse Actuator:

distorted_reality5539d ago

No real surprise there.

I think at the moment the technology is promising yet definitely in its infancy, but it has an absolute crapload of potential imo.

Would be silly to just write it off, especially with the benefits it could possibly have, and not just in the gaming world.

As for his Kinect comments, I would argue that it's actually more suited to an RTS than Move would be. He's right about FPS though, i'd much rather just stick to my kb+m.

But he also completely ignores the Kinect modding scene which is getting bigger by the day (and creating gaming applications I might add).

Rynx5539d ago

This is the thing though about those mods.

Are they accessible to the public without the need to rig your Kinect to a PC, or without the need to mod your 360?

Every other week you get Modded Kinect artciles on here, and I can't help but wonder to myself, what use is this if only maybe 5% percent of Kinect owners with the know-how will have access to it.

Remember these mods are pratically hacks. And I doubt even half of said Kinect owners are hackers or even aspiring hackers/modders to even have heard of such a thing. Let alone have easy access to it.

distorted_reality5539d ago

Kinect connects to a computer or 360 via usb, and all the software is out there with step by step instructions. The end user who wants to use these mods need have no prior knowledge of creating software at all, so I don't see how accessibility is an issue.

As to your question of usefulness - if one person finds a mod useful, then it's useful. I understand what you're saying about how many people actually use these mods - but I think you can be pretty certain that the number is growing everyday.

Masterchef20075539d ago

"He explained how he was a big fan of camera control in general but only for "a fairly narrow set of experiences"."

Those are my thoughts for Kinect as well. The experiences that you can have with it are limited.

What i mean by this is with move you can play for example killzone 3 but on the 360 its impossible to play a game like Halo Reach with kinect.

5539d ago
gamingdroid5539d ago

That is why we are all using PS Move exclusively and given up on our controllers! /s

Reality is that Kinect is only limited as much as your vanilla controller, meaning games has to be made to fit the control scheme. Sure there are some exceptions, but people seem to enjoy the impossible by the millions, namely playing FPS on console instead of on PC with mouse and keyboard.

Masterchef20075539d ago

But you still have a physical controller in your hands. With triggers to fire and the sticks to move around. I dont see how they can replicate that experience with Kinect. I have seen the hack of Dead Space for example and the guy in it uses a sort of Nunchuck controller to move around.

So Kinect isnt adecuate for core experiences. I know that its the new big thing for the 360 right now but i dont see why people defend it so much. I mean why do people want it to become a standard in games? Imagine every game with Kinect i wouldnt like that at all is till prefer the controller over it anyday.

gamingdroid5539d ago

It has less to do with fitting current game controller design to replace what we have as rather a new input method. It can also be used in a hybrid setup.

Point being, if early game pads (think NES controllers with one d-pad and face buttons) were compared to what we have now for keyboards/mouse, we certainly would be asking the very same question even back then!

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70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

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simulationdaily.com
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Jin_Sakai16d ago (Edited 16d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio16d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing16d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9216d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit16d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing16d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9216d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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50°

Report: Injustice 3 in Development at NetherRealm Studios

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

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50°

Spiders Studio, Developers of GreedFall: The Dying World, Announce Liquidation of the Company

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.

What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.

We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.

If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."

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