
In this week's episode of the Mobcast, Insomniac's Ryan Schneider, Marcus Smith, and James Stevenson join Bitmob's Dan Hsu.
The group discusses Resistance 3, their favorite virtual weapons, gamers as an aging demographic, transmedia IPs, and how fans have become more like product reviewers.

Dragon Age 2 set the precedent that the series would always carry our choices over, but was it worth it?
If the choices won't matter, why bother? Bioware works so hard at giving meaningful choices but rarely if ever carrying out the impact of such choices to the end.
A new Skyrim Switch 2 update delivers major visual upgrades, surpassing some console settings, but locks the game to 30fps and introduces noticeable input lag.

The Elder Scrolls V: Skyrim lead designer Bruce Nesmith explains that the game's bucket stealth was an unintended feature of the game.
I liked their discussion about game weapons. Insomniac has made some pretty cool ones.
I guess the exclusive magazine cover has lost to reaching the top of the Twitter feed.