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Screen Comparison – New Epic Engine vs Xbox 360

Epic Games recently released their next generation Unreal Technology engine. Now, VGHQ compares the new Epic Engine to full-HD shots of Xbox 360 titles.

eggbert5605d ago

Lets compare graphics between an old machine using old hardware and directx 9 to the most recent and most powerful hardware the world has ever seen.

Makes sense to me, definitely qualifies as NEWS.

I get they are trying to show the leaps and bounds made in technology, but I'm getting tired of seeing EVERYTHING compared to EVERYTHING.

theonlylolking5605d ago (Edited 5605d ago )

It counts as news because the gears 360 screens are bullshots. jk

RBLAZE19885605d ago

Lol i was just gonna say that.

IRetrouk5605d ago

yeah the only pics of real gameplay is the mass effect ones, but it dont matter, next gen engine vs this gens consoles, and i mean all 3 of them is silly and pointles, lets compare ps2 to the spectrum

B1663r5605d ago

I don't see why people keep saying that you can't compare apples and oranges... They are both roughly the same size, they are both edible. They are both roughly round shaped, they both grow on trees, etc..

aPerson5605d ago

Why not compare the new engine to a high-end PC game like Crysis 2, etc? That would make a far more interesting comparison than this.

HeavenlySnipes5605d ago

makes no sense. How can you put the engine up vs a game console? O_o

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40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer80d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde78d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy79d ago

And then MK1 killed it again.

DivineHand12578d ago (Edited 78d ago )

15 years went by so fast. I remember playing through the story mode at launch.

40°

Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

50°

Early Tomb Raider: Legend gameplay footage shows unseen areas and different visuals

To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.

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eurogamer.net