
Epic Games recently released their next generation Unreal Technology engine. Now, VGHQ compares the new Epic Engine to full-HD shots of Xbox 360 titles.

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.
To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.
Lets compare graphics between an old machine using old hardware and directx 9 to the most recent and most powerful hardware the world has ever seen.
Makes sense to me, definitely qualifies as NEWS.
I get they are trying to show the leaps and bounds made in technology, but I'm getting tired of seeing EVERYTHING compared to EVERYTHING.
Interesting
Why not compare the new engine to a high-end PC game like Crysis 2, etc? That would make a far more interesting comparison than this.
oh lord!!
makes no sense. How can you put the engine up vs a game console? O_o