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140°

Dead Nation Introduces Voice Chat Integration, New Development Diary

PS Blog:

Now, we’re excited to report that our upcoming patch is only days away (coming Monday, March 7th) and will provide players with not only online co-op Voice Chat, but also Checkpoint saves, the ability to copy saves, and some even further surprises for all the Dead Nation players out there!

And finally, for those interested in seeing behind-the-scenes of the game’s development, we made a small development diary last year that shows just how the whole zombie pandemic really got started…

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blog.us.playstation.com
AntoineDcoolette5542d ago

Wow.... about freaking time. I already platinumed and uninstalled this but a lack of voice chat made online co-op hell.

Elimin85542d ago

I know. I was thinking the same. Every second me and my buddy had to pause, XMB, message. Took forever to strategize.... Know when to run, backup or use mines etc....

slate915542d ago

Lol? Lack of voice chat from the start? What year is it?

BubbleSniper5542d ago

shut up! if you been following WHY no V.C.I you know

MS own stupid patent on it and SONY can only do workaround among other thing.

AssassinHD5542d ago

There was nothing prohibiting Dead Nation from having voice chat from the start. Slate91 is correct. Voice chat should be a staple in multiplayer enabled games by now.

Nitrowolf25542d ago

The patent has nothing to do with the lack of voice chat
BubbleSniper it appears that your not following why.

Esena5542d ago

@slate91

Agreed.

This is a co-op game. You NEED voice chat. I had to sit on facebook chat with a buddy in order to play through it properly. It should not have taken 3 months to roll out voice chat for a CO-OP game. Come one SONY.

Balt 5542d ago

This game didn't click with me -- It was cool, I guess. But it just alienated me, the player, as it was just too pulled back. It was like we were in a helicopter high above the action -- And while that's nice and good, I like many top down games of this ilk, this one just seemed suprisingly pulled back. In doing so it pulled be away from the game.

I got to the hospital parking lot, never got to the hospital because it was nothing but lot and city, and quit. Which brings me to another problem with the game -- Everything seemed the same. We were always trying to get out of the city but the entire game was the city. Even the park level couldn't end without you running through the city again.

This game was a missed chance at greatness. I don't see a follow-up, and if we do get one it'll be 2 years away.

SuperKing5542d ago

Have you got SuperStarDust HD? I think it's a far superior game. Definitely get that over Dead Nation.

Drekken5542d ago

Balt doesn't like a PS3 exclusive? Shocking.

jeeves865542d ago

Several of the games promo images showed the camera at a much closer angle. Being closer to the character has always helped me when I'm not feeling very immersed in the game.

AssassinHD5542d ago

This is good news. I tried playing it with a friend of mine but the lack of voice chat really took away from the experience.

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240°

10 Rarest PS3 Games Worth an Arm and a Leg

The Nerd Stash: “The PS3 marked a turning point in the industry, and among the sea of popular titles came the rare games that are worth more now than ever.”

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thenerdstash.com
Burrito26a708d ago

Aquanauts Holiday at $500. Nice

jznrpg707d ago

I don’t collect games for their value I collect games I enjoyed playing. Many games I own are worth a lot of money but they must be games I want to play for me to purposely collect them. Most of this list isn’t games I would enjoy. I may have some of these games because I bought my friends PS2/3 Collection years ago and I never actually looked what was in it. It was a couple hundred games though still sitting in a box and I’m sure there are some good valuable games. I should go sift through it sometime.

Profchaos707d ago

I tend to agree for the most part rarity is linked to price
It's unusual that a rare game was popular with a few notable exceptions. Games released at the tail end of a consoles lifecycle which became popular years or decades later like little Samson on the NES or earthbound on SNES.
Or games that were banned after release in certain regions

Looking at this list there's nothing I'd be trying to collect either most of these games were fairly unpopular and bashed on their release leading to the scarcity seen now.
Especially NBA elite which I remember actually watching the news about how it got cancelled but had already shipped to retail it was so bad .

P_Bomb707d ago

I still have Afrika. Who knew it’d be worth something?

MrBaskerville707d ago

Was unaware that Verdict Day was rare, glad I still own my copy. Game is very good.

Chocoburger707d ago

She forgot to mention Ni no Kuni Wrath of the White Witch Wizard's Edition with Ninostarter bonuses. This is the second or third most expensive PS3 game, and I own a sealed copy.

https://ninokuni.fandom.com...

https://i.ebayimg.com/image...

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70°

The Best Twin-Stick Shooters on PS4

There isn't a shortage of quality twin-stick shooters on PS4, but if you're after the best, here's a list of them. Why not play them with a friend?

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gamespew.com
melons2612d ago

yeah, shame about the clicks for each entry though

TheRacingX2612d ago

The VR version of Stardust is an incredible experience, even for those that get VR sickness, the game gives you the feeling of floating in the vastness of space, but the motion sickness is removed, its colorful, flashy, and amazing to play

60°

IBD Podcast #13 - Housemarque and mastering the twin-stick shooter

Housemarque is famed for its downloadable console games including Super Stardust, Dead Nation, Alienation, PS4 launch title Resogun and now Nex Machina. The veteran Finnish developer has made a name for itself crafting, precise, polished, technically accomplished and visually striking titles in publishing partnership with Sony.

With its latest title, Nex Machina, launching for both PS4 and PC, Housemarque is taking its first step into self-publishing. Working in collaboration with pioneering developer Eugene Jarvis, who created arcade classics such as Defender, Robotron: 2084 and Smash TV, Nex Machina represents both a refinement and evolution of Housemarque's design principles, as well as an opportunity for the developer to directly benefit from establishing and retaining its own IP.

Here, Housemarque CEO Ilari Kuittinen and head of publishing Mikael Haveri discuss how the decision to self-publish has led to greater autonomy, a collaboration with Eugene Jarvis and how a game titled "Death Machine" could mean a new lease of life for the company.

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indiebydesign.net