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RFoM, R2, R3 comparison and changes

The resistance series was one of the first and best PS3 launch titles back in 2006. As I played the first game RFoM I fell in love with the multiplayer and story of the chimera invasion. When R2 launched my gaming heart (yes I have a gaming heart) sank like the Titantic. The gameplay and look has changed so much that the game was in fact a different game. The game looked way to color-full and came with gameplay influences from COD and HALO.

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Community5551d ago
Balt 5551d ago

The only time Resistance 2 looked acceptable was after you had beaten it and were given the depth of field filters. I had to play with a DF of x2 to make it look even remotely worth the bluray it was printed on. It was horrible looking without it. The textures are some of the worst I've seen this gen and a good portion of last gen.

trounbyfire5551d ago

i ama PS3 fanboys and i think R3 look bad from animation to graphics. did you see the reload animation and the running animation. I ger a bunch of disagrees for this but i don't care GG, ND, SsM even QD, PD set high standards and i refuse to go back to lower standards for a ps3 exclusive.

they really show that they are not first party but third party and i know its not popular but true they are not but i thought at least having it exclusive would mean a higher standard

Silly gameAr5551d ago

No offense, but I think you get disagrees because you deserve them, not that you should waste your time with disagrees or anything.

Quagmire5551d ago

Am I the only one who preferred R2 > R1

I found R1 boring tbh

MidnytRain5551d ago

The first was more tense and desparate. It fit the "resistance" theme better than the squad-styled gameplay of the second. In the first game, it was very apparent throughout the story that Nathan Hale truly was their last hope.

xtremegamerage5551d ago

I actually enjoyed both, but in different ways tbh.

I like where you get to drive sh%t, probably why i love BF games so much. And R1 had some of that. Also felt darker.

Graphics were better in the second game, and balt i'd have to disagree, some textures were actually nice, some were poor.

40°

Reports Indicate Marvel's Venom May Still Be In Dev Contrary To Miles Morales Actor's Statement

New reports indicate that Sony Interactive Entertainment and Insomniac Games may still have Marvel's Venom in development.

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60°

General Manager Sheds Light On Future Of Marvel Games

Matt Miller writes: "We interviewed the general manager of Marvel Games for insight into several of the big projects the team has been working to bring to life, and where the games division is headed next."

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130°

Insomniac Games Has To Figure Out How to Break the 'Normal' Gameplay Loop in Marvel's Wolverine

For a mutant who can't die, how will Insomniac Games adjust the healing mechanic in Marvel's Wolverine?

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Community223d ago
Christopher223d ago

Knocked out is still an option. So are being captured or restrained. Then there's potential for fatigue being a factor or just putting limits on how many times you can come back from healing quickly, making it also something you upgrade throughout the game.

Really not a hard thing to gamify, honestly. Just look at the last wolverine game.

StarcrossedBits223d ago

Yeah, this is very silly. Wolverine's not invincible and he can actually die anyway. This isn't the Superman problem. The 360/PS3 game handled it great.

Deadpool is another example. That guy literally can't die because Death won't take him. But they still figured out a way to make a game around him.

jambola222d ago

Probably just have a health bar, only a tiny minority will probably be bothered by "oh but adanced healing" nonsense
Injustice was successful, people didn't cry about superman being beaten by humans

Juancho51222d ago

Ive seen enough to know that whatever they do will focus heavily on insane combos and dismemberments and all kinds of cool shit we wish we'd seen years ago as wolverine fans.

This is in great hands, all open world games get stale, I'm sure this game is going to be GOTY contender because of the talent behind it, but I hope its doesn't fall into any traps that make the world feel empty or underutilized.

LFG tho!! EXCITED.

BlackCountryBob222d ago

Of all the things to worry about, this feels like the lowest ebb. I’d perhaps be more concerned about how they can find enough variety in the combat mechanics to stop a 10-12 hour game from becoming a bit samey, even if they get that main combat gameplay loop to be incredibly satisfying.

Obviously Wolverines claws will remain the main combat method, but thinking about how God of War benefited from (and differentiated itself from predecessor’s) by increased verticality in combat and also ranged attack mechanics, I’d be interested to see what Insomniac can come up with.

__SteakDeck__222d ago

Jean Gray will be playable for a portion of the game. That’s how they’re going to spice it up.

LoveSpuds222d ago

Interesting to hear to views os such an experienced game developer/designer.........wha t's that, you just a random dude off the internet....

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