
The resistance series was one of the first and best PS3 launch titles back in 2006. As I played the first game RFoM I fell in love with the multiplayer and story of the chimera invasion. When R2 launched my gaming heart (yes I have a gaming heart) sank like the Titantic. The gameplay and look has changed so much that the game was in fact a different game. The game looked way to color-full and came with gameplay influences from COD and HALO.
New reports indicate that Sony Interactive Entertainment and Insomniac Games may still have Marvel's Venom in development.

Matt Miller writes: "We interviewed the general manager of Marvel Games for insight into several of the big projects the team has been working to bring to life, and where the games division is headed next."

For a mutant who can't die, how will Insomniac Games adjust the healing mechanic in Marvel's Wolverine?
Knocked out is still an option. So are being captured or restrained. Then there's potential for fatigue being a factor or just putting limits on how many times you can come back from healing quickly, making it also something you upgrade throughout the game.
Really not a hard thing to gamify, honestly. Just look at the last wolverine game.
Probably just have a health bar, only a tiny minority will probably be bothered by "oh but adanced healing" nonsense
Injustice was successful, people didn't cry about superman being beaten by humans
Ive seen enough to know that whatever they do will focus heavily on insane combos and dismemberments and all kinds of cool shit we wish we'd seen years ago as wolverine fans.
This is in great hands, all open world games get stale, I'm sure this game is going to be GOTY contender because of the talent behind it, but I hope its doesn't fall into any traps that make the world feel empty or underutilized.
LFG tho!! EXCITED.
Of all the things to worry about, this feels like the lowest ebb. I’d perhaps be more concerned about how they can find enough variety in the combat mechanics to stop a 10-12 hour game from becoming a bit samey, even if they get that main combat gameplay loop to be incredibly satisfying.
Obviously Wolverines claws will remain the main combat method, but thinking about how God of War benefited from (and differentiated itself from predecessor’s) by increased verticality in combat and also ranged attack mechanics, I’d be interested to see what Insomniac can come up with.
Interesting to hear to views os such an experienced game developer/designer.........wha t's that, you just a random dude off the internet....
The only time Resistance 2 looked acceptable was after you had beaten it and were given the depth of field filters. I had to play with a DF of x2 to make it look even remotely worth the bluray it was printed on. It was horrible looking without it. The textures are some of the worst I've seen this gen and a good portion of last gen.
Am I the only one who preferred R2 > R1
I found R1 boring tbh
I actually enjoyed both, but in different ways tbh.
I like where you get to drive sh%t, probably why i love BF games so much. And R1 had some of that. Also felt darker.
Graphics were better in the second game, and balt i'd have to disagree, some textures were actually nice, some were poor.