"Don't do what people have done." This is the guiding concept voiced by Jenova Chen – Creative Director at ThatGameCompany. He's a rare breed of designer who seems comfortable with rejecting bigger scale projects and the major retail-driven profits that these create.
He also has a Zen-like appreciation for game design and the artistry this medium is capable of. His two previous games, flOw and Flower - both offbeat PSN titles – developed tremendous followings for their artful presentation and equally deft and streamlined gameplay.

Shaz from GL: "The way Journey evokes emotions through its narrative without using traditional storytelling methods is something no game has been able to replicate."

The composer behind Journey, Austin Wintory, recently had a chance to revisit the classic game, just in time for its tenth anniversary.
My fav indie game ever, played this on ps4 and ps5. Too bad it does not have a plat trophy.

Jenova Chen told us about the development of the game.
I dont know why, but I have a feeling this is going to be awesome
I can't wait to take this trip T_T
When is the release?
it's so hauntingly beautiful - i HAVE to play this game.
ah waiting for this game...