
Resident Evil, Alone in the Dark, Dead Space… These are games synonymous with the “survival horror” genre these days. But what is it that makes them scary? Is it the visual quality? To a degree, yes. Is it the sound? That can also go a long way. Is it the story? It sure helps. But while H.R. Giger’s artwork is creepy in its own right, a scream can make you jump, and a story can get your mind running, it is the careful combination of all of these that makes a game truly frightening to play.

EA is laying off an unknown number of individuals from across its Battlefield teams, including workers at Criterion, Dice, Ripple Effect, and Motive Studios, IGN understands.
When logic meets EA it generates anti-matter ..... so try not to apply it in any meaningful way. Entropy is what matters in there !!
cue the apologist saying that these are mostly just contractors hired for this specific project bla bla bla

The free-to-play reboot topped 15 million players in under three weeks, but EA now claims it needs to reshape the development team.
The community warned them this would happen but nope they knew better they continued with the live service push the made the art style cartoonish and this is the result

The Congressional Labor Caucus sent a letter to the FTC warning the debt-financed, largely PIF-owned deal could be bad news for workers
lol ya think? they're sending all that work to the cheaper labor market as soon as possible. and FYI, that labor market has exploded in the last 5-10 years. They have enough people to replace every single job. But honestly, EA is over filled with useless upper management as it is. You could probably trim 25% of their staff with no real loss in production. They aren't gamers, they're business execs. Just look at how many AI related jobs they're already starting to post. Its also hilarious that PIF owns Battle field 6
Wait,
The same congress that attacked Lina Khan when she fought the Microsoft Activision purchase.
The same congress that allowed Disney to buy 90% of Fox
The same congress that allowed Liv Golf to buy the PGA
The same congress that sits back while Paramount tries a hostile takeover despite losing the bid for Warner Bros.
NOW, the suddenly cares about doing what's "right" for works? Yeah, right.
EA now owned by The Saudis and Ubisoft to inevitably be owned by China. In hindsight, once EA and Ubisoft started having their financial woes, they should have pulled a Koei Tecmo/Bandai Namco by merging their operations into one.
To be fair, Alan Wake was always promoted as a thriller, not a horror game. As for most of the games on this list, I don't believe they are overly scary. The reason for this is simple: most horror games have turned into shooters. Back in the day, you would be lucky to get a knife and maybe a puny gun with three bullets in it that wouldn't even be able to take out a single enemy. Now you have games like Dead Space that gives you virtually unlimited ammo with 8+ devastatingly overpowered weapons, all for the sake of "more action". More action does not make a game scarier. The greatest fears people have are of the unknown. If you constantly see waves of aliens or zombies coming at you, you are not going to be scared. The scariest parts of horror games are when there are no enemies. This brings in an element of the unknown because you feel like there should be enemies, at any time, which adds a level of anticipation as to when they are actually going to come out, and the longer it takes for one to appear the more apprehensive you get, particularly when you can hear them and not see them.
Survival Horror implies that you do whatever you can to scrape by and not die, in a horror setting. It's not hard to survive when you have pulse rifles, flame throwers and guns that shoot saw blades. At that point you are just going to town and having fun killing things. That is a long way from barely surviving.
Dinosaurs
Cotton candy
Atmosphere, music, visuals and the feeling of everything being hopeless
Psychological mind fucks