
TSA writes:
"Japanese übermensch director Hideo Kojima is known as someone who likes to have multiple fingers in multiple pies.
Tweeting today, Kojima-san has mentioned that he is working on something he refers to as his "Devil Project."

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
It will be just another MGS, which is fine by me, but he has to stop with this nonsense. Had same charade when PW was in development
For once Im interested to see what else Koji can come up with.
"Devil Project"? maybe it's the Taboo game?
I've already lost track (and any interest) of all those Kojima's "projects". Especially most of that is just like that Castlevania-wannabe games that he only give his name and do nothing.
I still want my MGS4 story fixed! And Snatcher 2 (and I want Random Hajile back!)!