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210°

Resistance 3 Info Before GDC

Insomniac James Stevenson has said that they "will be showing much sooner than GDC"

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insomniacgames.com
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Community5607d ago
ForzaGT5607d ago (Edited 5607d ago )

hope they announce a release date

InactiveUser5607d ago (Edited 5607d ago )

Need multiplayer info and more specific gameplay mechanics info.

For example:
Are the Berserks gone or at least limited to Custom only and not Ranked Competitive?

Will R:FoM style node games be returning? Such as Meltdown (real Meltdown), Assault, Breach, etc.

Manual squading like in R:FoM?

Ability to run backwards like in R:FoM?

Freedom of movement on vents like in R:FoM?

Spawn points behind (like in R:FoM), not AT the objectives (like in R2)?
[For those that aren't aware, an advancing team in R2 is basically penalized for killing off the other team in objectives, because they respawn directly at or very near the Core, etc. so you take it, go to get away and are likely to be spawned on and immediately shot down. Unlike R:FoM, where you were somewhat rewarded if you were able to kill off the opposing team, because they would spawn a bit behind the objective and you could actually see them coming again, not just appearing behind you as you turn to try and score.]

Melees still 2 in front, only 1hit from stealths? (I would assume so, but would like to see it confirmed.)

Can you continue running and jumping with scoreboard and map open?

For the clan battles crowd:
Will you be able to disable weapons and secondary fire such as 40mms.. at launch?

Will you be able to disable any hopefully non-existent Berserk style power-ups or similar 'perks / rewards'?

farhsa20085607d ago

Cant wait, my favourite fps of all time

SnakeMustDie5607d ago

I want more info regarding the
1. Demo
2. Release Date

silkrevolver5607d ago (Edited 5607d ago )

1-Me too
2-September 6th in North America. I expect the other regions will be around then too.

ksense5607d ago

they already announced the release date at the VGA's as September 6, 2011

blusoops5607d ago

Wanna see more gameplay and some mp footage!

Sevir045607d ago

At the end of the Full Moon Show that was placed on the PS blog on december 28th 2010, They said that they'll be back in the office putting on more polish on some of the levels they'll be showing 3-4 weeks from the 4th of January! So i'm expecting something the last week of January where there will be a press invite of R3. which i cant wait!

DEADEND5607d ago

I'm really looking forward to this, it's looking amazing and I can't wait to get my hands on it.

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40°

Reports Indicate Marvel's Venom May Still Be In Dev Contrary To Miles Morales Actor's Statement

New reports indicate that Sony Interactive Entertainment and Insomniac Games may still have Marvel's Venom in development.

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twistedvoxel.com
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Community29d ago
60°

General Manager Sheds Light On Future Of Marvel Games

Matt Miller writes: "We interviewed the general manager of Marvel Games for insight into several of the big projects the team has been working to bring to life, and where the games division is headed next."

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Community201d ago
130°

Insomniac Games Has To Figure Out How to Break the 'Normal' Gameplay Loop in Marvel's Wolverine

For a mutant who can't die, how will Insomniac Games adjust the healing mechanic in Marvel's Wolverine?

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thethumbwars.com
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Community234d ago
Christopher234d ago

Knocked out is still an option. So are being captured or restrained. Then there's potential for fatigue being a factor or just putting limits on how many times you can come back from healing quickly, making it also something you upgrade throughout the game.

Really not a hard thing to gamify, honestly. Just look at the last wolverine game.

StarcrossedBits234d ago

Yeah, this is very silly. Wolverine's not invincible and he can actually die anyway. This isn't the Superman problem. The 360/PS3 game handled it great.

Deadpool is another example. That guy literally can't die because Death won't take him. But they still figured out a way to make a game around him.

jambola234d ago

Probably just have a health bar, only a tiny minority will probably be bothered by "oh but adanced healing" nonsense
Injustice was successful, people didn't cry about superman being beaten by humans

Juancho51233d ago

Ive seen enough to know that whatever they do will focus heavily on insane combos and dismemberments and all kinds of cool shit we wish we'd seen years ago as wolverine fans.

This is in great hands, all open world games get stale, I'm sure this game is going to be GOTY contender because of the talent behind it, but I hope its doesn't fall into any traps that make the world feel empty or underutilized.

LFG tho!! EXCITED.

BlackCountryBob233d ago

Of all the things to worry about, this feels like the lowest ebb. I’d perhaps be more concerned about how they can find enough variety in the combat mechanics to stop a 10-12 hour game from becoming a bit samey, even if they get that main combat gameplay loop to be incredibly satisfying.

Obviously Wolverines claws will remain the main combat method, but thinking about how God of War benefited from (and differentiated itself from predecessor’s) by increased verticality in combat and also ranged attack mechanics, I’d be interested to see what Insomniac can come up with.

__SteakDeck__233d ago

Jean Gray will be playable for a portion of the game. That’s how they’re going to spice it up.

LoveSpuds233d ago

Interesting to hear to views os such an experienced game developer/designer.........wha t's that, you just a random dude off the internet....

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