
PS54 responds to Gamasutra's article "Knocking Down Trees" by defending shooters who don't have destructible environments, arguing that in many ways, destructible environments is detrimental to the overall design and enjoyment.
Gamasutra's article is found:
http://www.gamasutra.com/bl...

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.
What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.
We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.
If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."
Call of duty levels are designed for close combat and "Rambo" style of run and gun game play. the style is actually the "twitch" type of gaming like Quake and Unreal back in the day where the fastest trigger wins.
Bad Company 2 levels are designed for teamwork, vehicles, and holding down certain areas of the map. The destruction adds to the realism of the game. Would be kinda dumb to have a tank that couldn't blow up a building. teamwork and tactics win out in this type of game play.
Battlefield 2 levels are designed for the semi realistic feel of Battle using multiple aircraft, vehicles, ships, attack strategy, moving from point to point, and securing the battlefield as a whole. All most like playing a real time strategy game as so many pieces need to come together for victory.
I just don't think the writer understands that every FPS has a different style of game play and actually they all do it well for the games mentioned here.
"Clearly destroying a house people are hiding in, so they can no longer hide in it is not strategic and is a complete gimmick.
CLEARLY.
Clearly if they were to remove everything that characterized the gameplay it could one day be more like CS.
...and that's why BLOPS is awesome."
wait what???
Whats wrong about asking for more from devs for your £40 investment. Whatever is possible i want!!! i dont want games to get generic because of devs laziness its there job to push boundaries!
lol at the comments and lol at BC2 not being a strategic shooter....While I agree some games don't need destructible cover, BF is anything but a lazy game or poor shooter.....it's a fantastic game and I can't wait for BF3
Honestly, I saw a lot of COD fanboy talk in that article
Both articles were ridiculous. Call of Duty and Battlefield couldn't be more different if they tried, so there is no reason to dictate that they must play by the exact same rules. Still, light environmental damage from explosives would be a nice addition to CoD just to keep things interesting and encourage players to use different weapons and strategies.