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Re: Knocking Down Trees

PS54 responds to Gamasutra's article "Knocking Down Trees" by defending shooters who don't have destructible environments, arguing that in many ways, destructible environments is detrimental to the overall design and enjoyment.

Gamasutra's article is found:
http://www.gamasutra.com/bl...

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playstation54.com
ATi_Elite5578d ago

Call of duty levels are designed for close combat and "Rambo" style of run and gun game play. the style is actually the "twitch" type of gaming like Quake and Unreal back in the day where the fastest trigger wins.

Bad Company 2 levels are designed for teamwork, vehicles, and holding down certain areas of the map. The destruction adds to the realism of the game. Would be kinda dumb to have a tank that couldn't blow up a building. teamwork and tactics win out in this type of game play.

Battlefield 2 levels are designed for the semi realistic feel of Battle using multiple aircraft, vehicles, ships, attack strategy, moving from point to point, and securing the battlefield as a whole. All most like playing a real time strategy game as so many pieces need to come together for victory.

I just don't think the writer understands that every FPS has a different style of game play and actually they all do it well for the games mentioned here.

DelbertGrady5578d ago

Overall though, BFBC 2 was deeply underrated compared to the attention BLOPS is getting. Imo it's a much better FPS on all fronts.

Agent-865578d ago

And the excellent Vietnam expansion sealed the deal.

mrv3215578d ago

I'm quite glad Bad Company 2 is under rated because then true gamers who can see past the Activision money scam end up playing these games as apposed to the Call of Duty fan who only buys Madden/COD each year and the closest he's ever gotten to team work was labour and ironically his only correct use of various sexual terms. Unfortunatly that same person hasn't really developed mental enough to even comprehend the idea of changing classes to combat whats on the field. That's right snipers, if you see 2 tanks shooting our base maybe it's worth consider a class change to engineer... and stop moaning to your squad

'SOMEONE TAKE OUT THE TANK I'N GOING TO RESPAWN SOON AND I DON'T WANT TO BE KILLED BY THE TANK NOOB'

While there are stupid players on BC2 note the snipers etc atleast they aren't near as common. In black ops even the humble cold would seem like a rarity next to the number of teamworkaphobes.

starcb265577d ago

Why do people use BLOPS instead of BO?

soundslike5578d ago (Edited 5578d ago )

"Clearly destroying a house people are hiding in, so they can no longer hide in it is not strategic and is a complete gimmick.

CLEARLY.

Clearly if they were to remove everything that characterized the gameplay it could one day be more like CS.

...and that's why BLOPS is awesome."

wait what???

outwar60105578d ago

Whats wrong about asking for more from devs for your £40 investment. Whatever is possible i want!!! i dont want games to get generic because of devs laziness its there job to push boundaries!

jdktech20105578d ago

lol at the comments and lol at BC2 not being a strategic shooter....While I agree some games don't need destructible cover, BF is anything but a lazy game or poor shooter.....it's a fantastic game and I can't wait for BF3

Honestly, I saw a lot of COD fanboy talk in that article

WiIIiam5578d ago

Both articles were ridiculous. Call of Duty and Battlefield couldn't be more different if they tried, so there is no reason to dictate that they must play by the exact same rules. Still, light environmental damage from explosives would be a nice addition to CoD just to keep things interesting and encourage players to use different weapons and strategies.

gcolley5578d ago

destructible environments are an evolution. BF didn't have them once and is much better now it does. CoD needs to implement it to a certain degree, even if it is on the level of bad company 1 which i actually prefer over number 2. when the latest CoD still plays like the first one i think it is time for a change. destruction in games is not all or none. there can be a degree of destruction and this would make CoD playable again, you don't have to level building but make it a little bit realistic.

blowing shit up = FUN

Ducky5578d ago (Edited 5578d ago )

Well, I originally hated CS (and still do) because bullets travel through weak material.
I always liked the old mechanic where it's either a clean direct shot, or nothing. There was a very small little for error when making your shots through narrow openings... whereas nowadays it's just autospray and your bullets will cut through the material and hit your target.
TF2 still retains the classic system though.

It would be cool if CoD had more destructible props in the environment, such as the watermelons on Crossfire in MW. Make things more dynamic than static mannequins.
... but I'd prefer if it didn't go beyond MoH's level of destruction (i.e. almost negligible)

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