
PS54 responds to Gamasutra's article "Knocking Down Trees" by defending shooters who don't have destructible environments, arguing that in many ways, destructible environments is detrimental to the overall design and enjoyment.
Gamasutra's article is found:
http://www.gamasutra.com/bl...

The upcoming Assassin's Creed Blaf Flag remake, titled Assassin's Creed: Black Flag Resynced, will release on July 9, 2026.
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Leana writes: "Yerba Buena's endearing visual style and relatable main character weren't quite enough to get me excited to play more of it, given the confusing plot and dismal quality of the writing. The puzzle possibilities of The Oscillator might, though. Especially if we haven't seen all of the tricks it can do yet."
Call of duty levels are designed for close combat and "Rambo" style of run and gun game play. the style is actually the "twitch" type of gaming like Quake and Unreal back in the day where the fastest trigger wins.
Bad Company 2 levels are designed for teamwork, vehicles, and holding down certain areas of the map. The destruction adds to the realism of the game. Would be kinda dumb to have a tank that couldn't blow up a building. teamwork and tactics win out in this type of game play.
Battlefield 2 levels are designed for the semi realistic feel of Battle using multiple aircraft, vehicles, ships, attack strategy, moving from point to point, and securing the battlefield as a whole. All most like playing a real time strategy game as so many pieces need to come together for victory.
I just don't think the writer understands that every FPS has a different style of game play and actually they all do it well for the games mentioned here.
"Clearly destroying a house people are hiding in, so they can no longer hide in it is not strategic and is a complete gimmick.
CLEARLY.
Clearly if they were to remove everything that characterized the gameplay it could one day be more like CS.
...and that's why BLOPS is awesome."
wait what???
Whats wrong about asking for more from devs for your £40 investment. Whatever is possible i want!!! i dont want games to get generic because of devs laziness its there job to push boundaries!
lol at the comments and lol at BC2 not being a strategic shooter....While I agree some games don't need destructible cover, BF is anything but a lazy game or poor shooter.....it's a fantastic game and I can't wait for BF3
Honestly, I saw a lot of COD fanboy talk in that article
Both articles were ridiculous. Call of Duty and Battlefield couldn't be more different if they tried, so there is no reason to dictate that they must play by the exact same rules. Still, light environmental damage from explosives would be a nice addition to CoD just to keep things interesting and encourage players to use different weapons and strategies.