
Player Affinity says: "How do you quantify whether or not a game is worth playing? When developers boast that their new RPG has “Over 300 hours of gameplay” and “Over thirty possible endings”, their goal is to boost sales by promising a large amount of Fun-Per-Dollar. Role-Playing enthusiasts will be quick to point out that getting a hundred hours of entertainment from a sixty dollar game is a good deal. They’re correct on that, but my question is: Can we get the same amount of enjoyment, but concentrated in a much shorter experience? In short: What about the amount of fun players have per hour?"

Pete Hines: “Truthfully, I still think Bethesda is just part of something that is not authentic and is not genuine. And that shouldn't be a surprise to you.”

Bioware writes: "Like you, we’ve heard the rumors lately. You’ve made it clear you care deeply about what’s next. So let’s start by setting the record straight: the next Mass Effect game is in development, and EA and BioWare remain committed to telling more stories in this universe."
I expected nothing and I'm still disappointed
Like with Fallout, it's starting to feel studios are using TV / Film adaptations when they have no game info to talk about.
So the TV show will take place after the OG trilogy. I wonder which ending they’ll use?
Should’ve just posted a picture of an Elcor saying “regretfully, we have nothing to share.”

Speaking on a recent episode of the FRVR Podcast, veteran EA developer Alex Hutchinson—who worked on The Sims 2, Spore and Army of Two: The 40th Day—explained that the studio is already no longer the studio fans fell in love with, but it should be safe from censorship of its games’ political beliefs.
BioWare should find the center and focus. Chasing someone else’s shadow will likely lead to failure.