
Now that The Elder Scrolls V: Skyrim has been announced and dated, us fans are seriously wondering about the gameplay elements. The engines from Morrowind and Oblivion had their faults that all true fans of the franchise could easily point out to you. Overall, Bethesda Softworks has given great title after great title, and here’s what they should do/avoid to make Skyrim an instant classic like Oblivion.
A new Skyrim Switch 2 update delivers major visual upgrades, surpassing some console settings, but locks the game to 30fps and introduces noticeable input lag.

The Elder Scrolls V: Skyrim lead designer Bruce Nesmith explains that the game's bucket stealth was an unintended feature of the game.

Lordbound is finally here.
Don`t be as "buggy" as FO3/NV and i`ll be fine. Hire some more testers.
I agree with everything in the article. Can't wait to play it.
Great article.
I pretty much agree, although it'd be lame if there was no longer Dark Brotherhood.
I never had the patience for Elder scrolls, but it did look amazing and complex, so maybe I'll give this one a try...
My only gripe was the outdated engine, other than that they should do what they did in Oblivion, easily my favorite rpg of all time.