
"After five years of waiting, we now have the first scant bits of information we know for sure about The Elder Scrolls: Skyrim. We know, for instance, that the game is a direct sequel to The Elder Scrolls IV: Oblivion – and there will be dragons. We also know that Bethesda has been working tirelessly for years now, creating an almost entirely retooled engine." -IGN
A new Skyrim Switch 2 update delivers major visual upgrades, surpassing some console settings, but locks the game to 30fps and introduces noticeable input lag.

The Elder Scrolls V: Skyrim lead designer Bruce Nesmith explains that the game's bucket stealth was an unintended feature of the game.

Lordbound is finally here.
Pumped for this one and certainly some interesting predications to at least ponder about. I do wonder how the graphics will be for this one, as well as races available.
Due to this has anyone felt the need to go back and play Oblivion?
Pretty much every list I've seen on improvements for ES5 say the same as this one, I hope the guys at Bethesda listen to the fans and critics. That would perfect the ES series.
They spelt Britain wrong....
I just hope you don't have to do shit like open 30 frickin gates of Oblivion.
I remember opening one gate after 35-40 hrs of playtime, and I thought, alright! I win! Right? hahaha
I just want less bugs. Starting with Fallout 3 Beth's games has been buggy as hell. On the PC the bugs can be dealt with by console commands and mods but on the PS3 you're screwed and could lose hours of gameplay until they lay out the patch. In fact to this date Fallout 3 is still kinda buggy, never mind Fallout: NV which was buggier than a roach motel.