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200°

Max Payne 3 Recapitulated

Rockstar reps say that Team Vancouver is hard at work, which is good to know; so let's recap

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Community5637d ago
Murgatroyd75638d ago

I just can't look at this game the same way after that awful movie...

Matthew945638d ago

luckily i never saw that film, the 2 games were great, i dont see how this different dev can capture the magic of the old games

DaBadGuy5637d ago

Never saw the movie, I don't need Marky Mark's face there in my mind whenever I play a Max Payne game.

omicron0095637d ago

its been a long time for Max, can't wait for this one.

Deleting5637d ago (Edited 5637d ago )

I really want to grab his facial hair and put it onto his head

That would make him look like the Max I know :)

DaBadGuy5637d ago

He ain't Wooly Willy, he's Max F'n Payne.

Still, that would be funny.

Arup025637d ago

Hey, the game will take place in my city! Maybe they show some good things about São Paulo, instead of showing only the bad side of it, like it happened to Rio de Janeiro in MW2. But i doubt a game where you have a pissed guy shooting everyone will show something good about the city...

dkgshiz5637d ago (Edited 5637d ago )

I just wish Remedy was working on it. Why did they have to blow fives years down the drain for Alan Wake? Was it really necessary? Stick to the Max Payne series. I just hate that they turned Max into a homeless meth bum. I want them to stick to New York. Well it might be in New York for a little while. Clearly though we are going to be in South America at one point or another judging by the screen shots. What I don't want to see in this game is MP. MP in a Max Payne game is about as useless as MP for an Assassins Creed game. Seriously, Brotherhood really didn't need the MP. It was just a waste of development time. If they just stick to a SP campaign for MP3. We should see an amazing story,and amazing game play increased 100%.

NYC_Gamer5637d ago

T2 should have brought Remedy and had them work on max payne 3

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40°

Report: Take-Two lays off the head of AI and multiple team members

The head of AI at Take-Two says his time with the company has reportedly 'come to an end.'

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60°

Rockstar launches official marketplace for mods

Rockstar has launched an official marketplace for "every server and every player" to buy mods: Cfx Marketplace.

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Community130d ago
Changed: credit url
Christopher132d ago
Christopher132d ago (Edited 132d ago )

I wonder how much of this isn't just taken work of others who have modded for free.

Edit: Also, great way for R* to take popular ideas and build them into GTAVI based on demand.

fr0sty130d ago

What I see happening here is, R* is going to ban mods in GTA6 UNLESS you buy them from the marketplace and R* then gets a cut of that sale.

ActualWhiteMan130d ago

Ah, perfect timing with them taking down the Bully online fan mod. Greedy a$$ company.

Christopher130d ago

It's okay as long as they get a cut of the money.

fr0sty130d ago

Expect R* to force it on you.

Snookies12130d ago

Yep, right there with you. I'll happily donate to a mod creator if it looks really cool, or if I enjoy it. But expecting payment up front? Nope, not touching it.

IanTH130d ago (Edited 130d ago )

I'm not entirely sure how to read this, as it doesn't seem exactly like an exact parallel to Bethesda's paid mods shenanigans.

Rather than single player stuff, this appears to be aimed solely on Cfx Servers. From what I've gleaned, apparently Rockstar bought the Cfx mod team several years ago, coming a few years after weird contentions led them to ban a few of their members. Ultimately, the question is if they plan to keep this contained to only online/servers.

I have to guess to a degree yes. It'd be pretty hard to "force" paid mods for single player when modding files locally on your own machine, but much easier for servers they'll control. So perhaps this is their soft launch ahead of GTA6 online and they'll clamp down more tightly on non-official servers going forward? Ever since they've become a 1 or 2 property studio, I haven't really cared much for Rockstar stuff, so I'm not entirely up on everything surrounding this. Sounds like it has the potential to be problematic further down the line, but right now fairly easy to ignore...I think lol.

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50°

Take-Two hires Perfect Dark studio leads for new studio

Take-Two has hired Perfect Dark studio head Darrell Gallagher and creative director Brian Horton to start a new studio under 2K.

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Community167d ago
jjb1981167d ago

This is great news as long as it it focused on SP games and not live-service