
GameDynamo - "...we here at GameDynamo have decided to concoct a wish list of new and old features we’d like to see in the upcoming Uncharted 3"
Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.
There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

The Academy of Interactive Arts & Sciences (AIAS) is proud to announce that Evan Wells, former Co-President of Naughty Dog and one of the most respected studio leaders in modern game development, will be honored with a prestigious Hall of Fame Award. Wells’ induction will take place at the 29th annual D.I.C.E. Awards on February 12, 2026, at the Aria Resort in Las Vegas. Neil Druckmann, a longtime collaborator from Naughty Dog, will present Wells with his Hall of Fame Award live at the ceremony.
Neil Druckmann, the creative director of The Last of Us, is working on a new, unannounced game at Naughty Dog.
Wait I thought they cancelled a game? Or did they announce another project?
https://wccftech.com/naught...
1. Ability to prone in the game. Make it more tactical.
2. Fix matchmaking.
3. Better host migration.
4. Anti-cheat system.
5. Not be penalized when booting from game (freezing and disconnects).
6. New weapons.
7. More puzzles.
8. Longer story.
9. Minor characters play a bigger part in story.
10. Keep story simple.
I suppose.
I hope for more smarter AI.
NEEDS MOAR SULLY!
oh and...
BRING BACK EDDY RAJA...somehow... (maybe a prequel chapter?)
No Multiplayer unless its co-op through the main story.
More situations for stealth, BUT, stealth should be able to be applied anywhere, or go gung ho if you want to. Having Stealth "sections" like Batman:AA sucks.
And give him a rope which can be used just about anywhere for anything. (Climbing, making a bridge, hanging people, setting traps, which brings me to....)
Traps. Be it simple snare/rope traps, or carefully hidden claymores or remote mines. I want to be sneaky dammit.
Be GotY again.