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7.5

Dead Nation - IGN Review

"Grab a buddy and protect your brains."
Here is the IGN review of Dead Nation, available exclusively on the PS3.

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uk.ps3.ign.com
5649d ago Replies(9)
I_Like_Good_Games5649d ago (Edited 5649d ago )

I wish this game was multi-platform since I don't really play many online games on my PS3 except for exceptionally good ones.

Raider695649d ago

Were comes the hate!You know you cant express does fellings on N4g!You must be bias only to one platform, in this case ..

phatak5649d ago

Idk y but I smell something fishy here. Every ps3 exclusive ign has reviewed this year has been lower than the average metacritic score of that game except for modnation racers and heavy rain, while for xbox 360 every game reviewed by ign is higher than the metacritic score of that game, every single exclusive.
modnation racers
meacritic: 82 Ign: 90
god of war 3: 92 Ign 9.3
gran turismo 5 : 87 Ign: 8.5
tumble : 74 Ign 3.0
heavy rain 87 Ign 9
Mag : 76 IGn 7.0

Now look at the 360 games
Alan wake: metacritic:83 Ign 9.0
Splinter cell conviction 85 Ign 9.3
Crackdown 2 70 Ign 7.5
Halo reach 91 Ign 9.5
Fable 3 80 Ign 8.5

HolyOrangeCows5649d ago

You certainly can't deny the double standards of this review compared to recent games like Halo and Call of Duty, which get almost no mention of the same issues.

----------------------------- - ---
****Pros****:
"Dead Nation isn't quite your typical zombie shooter. It's all about turning the undead back into lifeless corpses, but it actually involves a lot of planning and strategy"

"do you really want that electricity-shooting cannon or should you focus on making your submachine gun fire fast and carry more rounds? The choice is yours"

"the game supports co-op of the offline and online varieties"

"I had to marvel at how fast things had gone from controlled to chaos -- it's how a zombie apocalypse should be"

----------------------------- -----

****Cons****:
"extreme difficulty spikes"

"the view is pulled so far back that it's tough to see straggling zombies that are right behind you"

"Then, there's a visual effect for when you're injured that makes seeing the screen incredibly difficult -- it's even more annoying when your partner's the one who's hurting and you have to deal with the obscured view (even online)" (Where's the complaints for COD: Black Ops, IGN?)

"The menus seem thrown together and plain, and the story scenes aren't that great" (Menus: Not a big deal, Story: Typical of the games you review)

"Without caring about the characters, the two people you play as feel generic" (And the characters in the games you give higher scores to DO?)

----------------------------- ---------
.
Typical IGNorant with their double standards.
Your Call of Dutys and Halos have all of these issues and yet somehow they don't seem to notice when it's them, often not even commenting on them.

jwk945649d ago

If you wish this was multi-platform then you obviously think that this is exceptionally good, so buy it.

saimcheeda5649d ago

now that is the truth right there!

antz11045648d ago

Lol it is, its called Zombie Apocalypse on XBL. Looks like a def buy if you like the genre.

+ Show (1) more replyLast reply 5648d ago
Sitris5649d ago

i used to be a defender of IGN. Since GT5, and a host of recent articles, i have jumped onto the IGNorant bandwagon.

smittyjerkins5648d ago

We are glad you have joined us.

I stopped going there after the MAG review.

Tikicobra5649d ago (Edited 5649d ago )

How dare he have an opinion!

And how dare he not give it an 11/10! We all know that anything less than a 9 means it sucks!

The only time I would consider a review bad is when it's Jim Sterling, since he's proven himself to be an untrustworthy reviewer. I typically agree with IGN, though.

Sitris5649d ago (Edited 5649d ago )

I see what you did there.....

May i say though, that with recent reviews, IGNs words, dont match their scores, thats why i have lost faith in them.

Edit: @below
Oh i agree 100% with GT i only watch it because of the great video footage haha in fact many reviewers are guilty of this. I generally just read the reviews and my mind up from videos, previews and how the general public perceives it.

Tikicobra5649d ago

GameTrailers are the worst offenders when it comes to this, and I don't see them getting any flack.

Seriously, GT reviews are completely unpredictable. They'll praise a game for 10 minutes and then give it a 5/10. Or, in the case of the Assassin's Creed games, they'll complain about it non-stop and then give it a 9. Where's all the GameTrailers hate?

nycredude5649d ago

You can hate on Gametrailers all you want but at least they have lots of great content and videos. IGN just pretty much have reviews and opinions and most of them suck or are hypocritical.

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240°

10 Rarest PS3 Games Worth an Arm and a Leg

The Nerd Stash: “The PS3 marked a turning point in the industry, and among the sea of popular titles came the rare games that are worth more now than ever.”

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thenerdstash.com
Burrito26a721d ago

Aquanauts Holiday at $500. Nice

jznrpg721d ago

I don’t collect games for their value I collect games I enjoyed playing. Many games I own are worth a lot of money but they must be games I want to play for me to purposely collect them. Most of this list isn’t games I would enjoy. I may have some of these games because I bought my friends PS2/3 Collection years ago and I never actually looked what was in it. It was a couple hundred games though still sitting in a box and I’m sure there are some good valuable games. I should go sift through it sometime.

Profchaos721d ago

I tend to agree for the most part rarity is linked to price
It's unusual that a rare game was popular with a few notable exceptions. Games released at the tail end of a consoles lifecycle which became popular years or decades later like little Samson on the NES or earthbound on SNES.
Or games that were banned after release in certain regions

Looking at this list there's nothing I'd be trying to collect either most of these games were fairly unpopular and bashed on their release leading to the scarcity seen now.
Especially NBA elite which I remember actually watching the news about how it got cancelled but had already shipped to retail it was so bad .

P_Bomb721d ago

I still have Afrika. Who knew it’d be worth something?

MrBaskerville720d ago

Was unaware that Verdict Day was rare, glad I still own my copy. Game is very good.

Chocoburger720d ago

She forgot to mention Ni no Kuni Wrath of the White Witch Wizard's Edition with Ninostarter bonuses. This is the second or third most expensive PS3 game, and I own a sealed copy.

https://ninokuni.fandom.com...

https://i.ebayimg.com/image...

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70°

The Best Twin-Stick Shooters on PS4

There isn't a shortage of quality twin-stick shooters on PS4, but if you're after the best, here's a list of them. Why not play them with a friend?

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gamespew.com
melons2625d ago

yeah, shame about the clicks for each entry though

TheRacingX2625d ago

The VR version of Stardust is an incredible experience, even for those that get VR sickness, the game gives you the feeling of floating in the vastness of space, but the motion sickness is removed, its colorful, flashy, and amazing to play

60°

IBD Podcast #13 - Housemarque and mastering the twin-stick shooter

Housemarque is famed for its downloadable console games including Super Stardust, Dead Nation, Alienation, PS4 launch title Resogun and now Nex Machina. The veteran Finnish developer has made a name for itself crafting, precise, polished, technically accomplished and visually striking titles in publishing partnership with Sony.

With its latest title, Nex Machina, launching for both PS4 and PC, Housemarque is taking its first step into self-publishing. Working in collaboration with pioneering developer Eugene Jarvis, who created arcade classics such as Defender, Robotron: 2084 and Smash TV, Nex Machina represents both a refinement and evolution of Housemarque's design principles, as well as an opportunity for the developer to directly benefit from establishing and retaining its own IP.

Here, Housemarque CEO Ilari Kuittinen and head of publishing Mikael Haveri discuss how the decision to self-publish has led to greater autonomy, a collaboration with Eugene Jarvis and how a game titled "Death Machine" could mean a new lease of life for the company.

Read Full Story >>
indiebydesign.net