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Gran Turismo 5: track editor guide

Gamer.Blorge writes: "It comes as no surprise that it took Polyphony Digital five years to make Gran Turismo 5 considering the quantity of content in the game. One of the biggest features in GT5 is the track editor or Course Maker, which oddly enough may be a first for a racing sim."

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gamer.blorge.com
Ilikegames765651d ago (Edited 5651d ago )

I want to know if anyone have tried the B-Spec where in you can use your PC's browser to direct your driver's action.

ryuzu5651d ago (Edited 5651d ago )

According to PD, the websire for that will be activated in December some time. I imagine they have to be careful with server loads while everyone is playing A-Spec online.

On topic : Course maker is a really nice tool and while limited in specific placement of objects has a pretty decent set of customisable options.

No one has really gotten to grips with it online - still too many tracks to play, but I think in a few months this tool will really come into its own.

r.

zootang5651d ago

I would like someone to make Spa and Silverstone please!

BrutallyBlunt5651d ago

This game is quite an undertaking. There is a lot to do and by the time i do most of the single player races the online will be even better and maybe the course maker will have some updates as well.

swat5651d ago

Enjoy it. its ur opinion

nefertis5651d ago

I will be joining the gt ranks too, I cant wait until I get my copy of gt5.

djfullshred5651d ago

I only dabbled with it for a short time. It isn't truely a custom track creator, but rather a tool that lets you dial in how many sections in a track to edit, and then dial in different pre-set track variations for each section. I like the preset idea, because it allows you to create a different track in just a few minutes.

110°

Gran Turismo developers to create sound for Sony and Honda’s production Afeela 1 car

The Japanese joint venture’s real-world electric car will include an interior sound created by Polyphony Digital. Deliveries of the production car (which is in Gran Turismo 7 already) will arrive in 2026, starting in California.

vTuro24498d ago (Edited 498d ago )

I had no idea Sony created a whole car brand with Honda. I thought that car they showed off years ago was some one time tech demo to then sell electronics to manufacturers. This is kinda cool. I'm curious to see how it will turn out.

edit: Actually nevermind. Apparently this thing will have a subscription plan. Bruh fuck that wtf.

TheColbertinator498d ago

Even with cars, Sony pisses me off

Junryain88498d ago (Edited 498d ago )

That's alright, I'm sure it'll sound like a vacuum (GT criticism for ages) anyways..

Hypertension140498d ago (Edited 498d ago )

@Junryain88

Your comment makes it appear that you haven't played or seen a GT game since GT5.

GT Sport and GT7 have not only surpass modern Forza in sound, there some of the the best sounding racing games on the market.

Junryain88498d ago

I have all the gt games and completed them fully.

MrNinosan498d ago

Most Electric Cars have optional subscription plans, just like Afeela

120°

Sony launches AI racing agent Sophy 2.0 worldwide for Gran Turismo

Sony AI and Polyphony Digital announced the global release of Gran Turismo Sophy 2.0, an innovative AI racing agent in the Gran Turismo 7.

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venturebeat.com
EazyC930d ago

Between Sophy and PSVR 2, Polyphony is REALLY pushing videogames forward into a whole new era.

crazyCoconuts930d ago

"Gran Turismo has to run on the PlayStation 5, and that means Sophy cannot consume all the computing resources of the machine."
Interesting - I thought at first Sophy was controlled from their server farms. Seems like they've got it running locally.

220°

Yamauchi on Why Gran Turismo Works in VR Without Making You Sick

Remon: "I didn't expect Gran Turismo 7 to be the most relaxing and soothing game on Playstation VR2 . Yes, it's a high speed racing game with extremely realistic physics. But for me, next to Tetris Effect Connected, it's become the most meditative PSVR 2 experience. What's even more surprising is that Gran Turismo 7 in PSVR 2 doesn't make me sick despite its high speeds.

Gran Turismo series producer Kazunori Yamauchi spoke to me via video chat to discuss why the GT7 feels so enjoyable to drive and what inspired his design choices."

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lomazoma-com.translate.goog
Babadook71123d ago (Edited 1123d ago )

I was very careful not to push myself when i first popped GT7 in VR, by limiting myself to 30 min sessions. I got sick from Drive Club VR. Surprisingly, even after hours of playing on a Gr 3 race, I don’t get sick now.

SullysCigar1123d ago

Yamauchi has suggested in the past that choosing a slower car that's a convertible is a good choice for your first drive, because it makes you feel less enclosed, but you still have the frame of reference of the car itself.

When I put friends or family into GT7 on PSVR2, I sit them in front of my wheel, put them in a Mazda MX-5 / Miata, roof off and tuned to remove body roll, improved brakes, slick soft racing tyres and a turbo. This seems perfect, as they spin out less and can get started again more easily if they do. It's not too fast, but fast enough for a first timer. Set up a fan facing them too - that certainly helps.

But people quickly adjust and you just want more variation, speed and handling as you get better at the game. It's the most hooked I've been for years.

XiNatsuDragnel1123d ago (Edited 1123d ago )

Congratulations Yamauchi

Viljong1123d ago

Is vr sickness even a thing. 30 fps games are worse

mandf1123d ago

Nothing to do with frames although that has a part. Walking and then saddening stopping messes with your brain for some people. Me included

Viljong1123d ago

Switchback is the only game which give me slight nausea same as irl rollercoaster. When it go highspeed and steep downhill comes it feel like my stomach is moving up and im falling off my stool. Interesting that i get the same effect than irl coaster without movement. But i dont call it vr sickness its just very immersive. Other games i play with freemovement and all vignette effects off.

Have GT7 too and playing it without nausea. Its superb in vr mode. Wish i could get the logitech g923 for it. But dualsense is very good aswell and feel right at home after playing forza on series x. Ofc with better haptics that dual sense offer. Only bad thing about gt7 is the unskipable movie when you play it first time. I was getting frustrated after all the motor history it start showing ingame racing i think the whole thingh lasted like 20-30min. Then you get the coffeeshop things and tutorials going on and finally when you get to race you have 120hp hybrid family car.

lucian2291123d ago

Any artificial movement can cause motion sickness. Certain games I can't play in vr be cause of it. That's why I prefer games like superhot thst move only when your body moves

kneon1122d ago

It's the discrepancy between what you are seeing and feeling and what your brain expects to be seeing and feeling that causes issues in VR. That's why latency is a killer. if you turn your head and the image lags behind it messes you up.

mandf1122d ago

Kneon
You're right about that. Gt7 gave me motion sickness in the beginning but went away. I play for 12 hours a day on the weekend with no problems now. Pavlov still gets me. Resident evil is awesome but when I walk it gets me. It gets less over time.

RPGer1123d ago

Because the nature of GT games. The game and the camera is static as ever, and it very usable and a prefect way to play racing game with long sessions in VR.

Einhander19711123d ago

I must say I'm still feeling sick when playing Turismo.

Babadook71123d ago (Edited 1123d ago )

That’s too bad. Take it slow. Don’t push through uncomfortable feelings. Just play within your limit and build your VR legs over the course of a month or two. Eventually you’ll be able to play much more and with faster cars. It’s worth it, trust me.

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