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Destructoid Review: Dead Nation

While some gamers claim that the market is fully saturated with games in which you kill zombies, the industry does not appear to see it that way. As such, Dead Nation offers yet another opportunity for players to mow down legions of the undead in a world overrun.

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destructoid.com
Balt 5669d ago ShowReplies(9)
Serjikal_Strike5669d ago

the reviewer thinks its too dark of a game...lol
so zombie games will be better if they take place in well lit areas?
Dark areas + Zombies = win for me!

Balt 5669d ago (Edited 5669d ago )

Zombie 2 -- Best Zombie movie, scene for scene and line for line -- Ever made. 75% dedicated to daylight shots. Lucio Fulci was brilliant, though.

And don't get me wrong, I'm buying the game. I'll get it as soon as it's uploaded. I don't need it to be a 10 for me to justify getting it, either. I just have a more realistic view on things than most I suppose.

This game is a 6 and I'm happy with that. Now you all be.

Serjikal_Strike5669d ago

we're not talkin movies....
I play the Dead ops arcade, and its mostly in lit areas....I prefer darker games personally!
cant wait to purchase this tomorrow w/ps+ discount!

Keith Olbermann5669d ago

I agree..I'll be getting this one. Cant wait.

rezzah5669d ago

They probably would prefer some ponies here and there with some colourful rainbows in the background...

raztad5669d ago

This is a HOUR ONE game for me. Some might have been playing Zombie games for long but that is not my case and Dead Nation looks like pure win. Finally tomorrow is the day.

mastiffchild5669d ago

Thing is they likely marked it, as many sites do for Wiiware,XBLA,PSN and Minis releases in the same way and by the same yardsticks they would a full fat disc based, big budget game and it doesn't work. You need to mark accordingly and from what I've already played of the game(which was a long time back now as well)it's going to be hugely impressive technically, visually and in the sheer number and variety of on screen enemies the game boasts for a PSN £10 title.

When I got my paws on it I found it a really good take on the two stick shooter with surprisingly varied tactics proving useful in a zombie based game and the darkness of the palette just added to both the atmosphere and the gameplay for me rather than detracting from it and the national thing where you can help keep your country zombie free a fresh idea as well.

For the price and for a PSN title with SSHD heritage 6/10 seems tight when it's going to be stunning value and had great, great polish for such a cheap game to buy.

beavis4play5669d ago

i'm with you, mastiffchild!

Lirky5669d ago

How many characters can u select in zombie apocalypse u could choose around 4.

CrzyFooL5669d ago

this game is awesome. Figured it would be Jim Sterling, but IT WASN'T!!

For $15, this game is a MUST HAVE PSN TITLE.

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240°

10 Rarest PS3 Games Worth an Arm and a Leg

The Nerd Stash: “The PS3 marked a turning point in the industry, and among the sea of popular titles came the rare games that are worth more now than ever.”

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thenerdstash.com
Burrito26a740d ago

Aquanauts Holiday at $500. Nice

jznrpg740d ago

I don’t collect games for their value I collect games I enjoyed playing. Many games I own are worth a lot of money but they must be games I want to play for me to purposely collect them. Most of this list isn’t games I would enjoy. I may have some of these games because I bought my friends PS2/3 Collection years ago and I never actually looked what was in it. It was a couple hundred games though still sitting in a box and I’m sure there are some good valuable games. I should go sift through it sometime.

Profchaos740d ago

I tend to agree for the most part rarity is linked to price
It's unusual that a rare game was popular with a few notable exceptions. Games released at the tail end of a consoles lifecycle which became popular years or decades later like little Samson on the NES or earthbound on SNES.
Or games that were banned after release in certain regions

Looking at this list there's nothing I'd be trying to collect either most of these games were fairly unpopular and bashed on their release leading to the scarcity seen now.
Especially NBA elite which I remember actually watching the news about how it got cancelled but had already shipped to retail it was so bad .

P_Bomb740d ago

I still have Afrika. Who knew it’d be worth something?

MrBaskerville739d ago

Was unaware that Verdict Day was rare, glad I still own my copy. Game is very good.

Chocoburger739d ago

She forgot to mention Ni no Kuni Wrath of the White Witch Wizard's Edition with Ninostarter bonuses. This is the second or third most expensive PS3 game, and I own a sealed copy.

https://ninokuni.fandom.com...

https://i.ebayimg.com/image...

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70°

The Best Twin-Stick Shooters on PS4

There isn't a shortage of quality twin-stick shooters on PS4, but if you're after the best, here's a list of them. Why not play them with a friend?

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gamespew.com
melons2644d ago

yeah, shame about the clicks for each entry though

TheRacingX2644d ago

The VR version of Stardust is an incredible experience, even for those that get VR sickness, the game gives you the feeling of floating in the vastness of space, but the motion sickness is removed, its colorful, flashy, and amazing to play

60°

IBD Podcast #13 - Housemarque and mastering the twin-stick shooter

Housemarque is famed for its downloadable console games including Super Stardust, Dead Nation, Alienation, PS4 launch title Resogun and now Nex Machina. The veteran Finnish developer has made a name for itself crafting, precise, polished, technically accomplished and visually striking titles in publishing partnership with Sony.

With its latest title, Nex Machina, launching for both PS4 and PC, Housemarque is taking its first step into self-publishing. Working in collaboration with pioneering developer Eugene Jarvis, who created arcade classics such as Defender, Robotron: 2084 and Smash TV, Nex Machina represents both a refinement and evolution of Housemarque's design principles, as well as an opportunity for the developer to directly benefit from establishing and retaining its own IP.

Here, Housemarque CEO Ilari Kuittinen and head of publishing Mikael Haveri discuss how the decision to self-publish has led to greater autonomy, a collaboration with Eugene Jarvis and how a game titled "Death Machine" could mean a new lease of life for the company.

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indiebydesign.net