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Alan Wake 2 to use Kinect!

Remedy Entertainment, the creator of Max Payne® and Alan Wake®, and one of the leading independent game studios in the world is now looking for a Programmer for a AAA console project.

We are looking for a skilled programmer with a passion for game programming to join our team. You will be working on the next iteration of Remedy’s unique game engine that was previously used in Alan Wake.

Requirements:

Passion for games
Extremely strong C++ skill set (MS Visual Studio)
Strong teamwork skills and a proactive attitude
Strong 3D math skills
Minimum two years of software development work experience
Appreciated additional knowledge and experience:

Experience on motion-control technology (e.g. Kinect)
Console game development
Multithreaded programming
Optimization experience with console games
Tools and pipelines programming
Audio system programming

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remedygames.com
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Community5667d ago
supremacy5667d ago (Edited 5667d ago )

Though it would probably leave players with an on rail experience, that is unless they can come up with some alternative solution to the game play.

I mean...the future of gaming had to be more than just rail experiences.

Also this game better get some proper campaign ads this time around last game wasnt even on the radar.

ComboBreaker5667d ago

Luckily, they drop the total free roam thing and went with a very linear and limited world. Still, that wasn't good enough. So I was very glad to hear that the next one will be even more limiting, going totally on rail, with Kinect!

units5667d ago (Edited 5667d ago )

i can see this using both the controller and kinect

Acquiescence5667d ago

Chasing a sequel to Alan Wake, one of the most notorious flops of the year. Don't get me wrong, I liked the game a lot, but you have to be realistic about these things.

Cloudberry5667d ago

.
"Alan Wake 2 would use Kinect..."

Well, he / she's right about this.

40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
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Community31d ago
italiangamer32d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde30d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy30d ago

And then MK1 killed it again.

DivineHand12530d ago (Edited 30d ago )

15 years went by so fast. I remember playing through the story mode at launch.

40°

Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

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50°

Early Tomb Raider: Legend gameplay footage shows unseen areas and different visuals

To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.

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eurogamer.net
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