20°

Unity On Nintendo 3DS: 'Particularly Interesting'

When asked if game engine maker Unity might support Nintendo's new 3DS handheld, CEO David Helgason and product evangelist Tom Higgins expressed interest during an extensive Gamasutra interview.

Said Helgason, "We've given a good amount of thought to it. We cannot say anything about it; we cannot promise anything, but we are excited about it for sure."

He described the 3DS to Gamasutra as "a very compelling platform in many ways."

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gamasutra.com
SpoonyRedMage5644d ago

It's probably be a great idea for Nintendo to try and get them to port it. It could help 3DSware a lot if iOS games were easily ported and it's a good idea to get some middleware on the device, and Epic obviously aren' interested.

Could work out well for Unity too.

60°

VR's success depends on much more than today's hottest video games

GamesRadar:
There's been a definite sea change across the world of gaming when it comes to the prospect of virtual reality over the last six months or so. While debate once raged amongst gamers and developers alike regarding the potential future of strapping a pair of blacked out goggles to your face and wandering around the house stumbling into furniture, now there's a general acceptance that, like it or not, VR is going to happen. The long and short of it is, the industry has simply invested way too much in the tech behind it to let it fail.

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gamesradar.com
BABY-JEDI3715d ago

VR's success is really dependant on the range of experiences that it will have to offer (in time). Be that gaming, music, cinema (premier), holiday, creative arts, education, NASA (probes), F1driving driving cam. Virtual shopping & retail order/buys, dating etc. Use your imagination & the sales will follow 😉

180°

Unity Founder: DirectX 12 API Alone Doesn't Give A Significant Performance Boost

David Helgason also talks about the use of Enlighten in Unity.

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gamingbolt.com
SpaceRanger3953d ago

It seems that utilizing DX12 from the start is what better suits its performance overall. Simple concept to understand.

TheCommentator3953d ago

PCars is getting 7% with a patch. Native DX12 will get more. IF they double the performance of a patch that'll be great, but how big COULD the gains be? E3 should resolve some of this speculation. I can't wait!

dantesparda3952d ago

PCars is supposed to be a getting a 4-7% w/o DX12 (and Ian Bell said that the PS4 will also benefit from those improvements too), so i think people are getting it mixed up with that update. You people are to quick to want to point to anything you think is a DX12 improvement. Just like how you all thought the 30-40% DX12 increase was for X1 when people were trying to tell you's otherwise.

TheCommentator3952d ago (Edited 3952d ago )

Dante, they are two separate patches. SMS clarified today that a DX12 patch will add 7% to XB1. In post #54 of the Pcars forum which started the 30-40% debacle, Ian mentions the performance gains the current patch will give to both consoles. Then he hypothesizes that if Sony can emulate the features of DX12 they could benefit from an upcoming DX12 patch as well. Elsewhere in that forum, tbh, according to Ian the DX12 patch is only at a stage where a budget has been set aside for IF they have time to do it anyways.

Edit:

I am not "you people." I didn't think the evidence supported that notion 100%, as my post in that thread clearly states. Get to know me before you label me.

curtis923953d ago

I've never seen something like DX12 before where there are such polarizing opinions regarding it's use on console.

u4one3953d ago (Edited 3953d ago )

its because of the hatred and insecurities of all the opposing fanboys. they want to make sure that the xbox one doesn't get a leg up or parity with the ps4 since the x1 has a slightly weaker gpu (but better cpu setup). they would have less excuse for the bashing if the x1 suddenly started consistently matching resolution and texture filtering.

(edit after some thought)
The part I don't get is why would people hate on technology that is attempting to make gaming better in general. I'm not saying it will, but what if it did give the x1 the tools to outpace the ps4 in terms of performance? what would be the drawback? We'd have an even better console to play games on. Whats more and even better, it would give Sony incentive to improve their own APIs and since the PS4s GPU has a bit more horsepower, they could take it even further. I don't understand why people don't love the competition because we the consumers win when they battle it out.

To prove my point, look how much xbox one users have benefitted from the PS4s success. There have been more deals, more bundles, more features, more apps or anything to motivate more sales getting tossed over to the x1 side than would ever have been the case if the sales were more equalized across brands.

solar3953d ago

fanboys are effing idiots.

parentsbasement3953d ago

Your post is well thought out , makes perfect sense , and is completely right...so , in the sprit of N4G , i'll disagree with it...

ThanatosDMC3952d ago

I completely agree... with parentsbasement.

Lennoxb633953d ago

Of course it depends on the engine and its compliance with DX12. Also depends on the techniques the devs use.

XeyedGamer3953d ago

I don't recall dx11 having such a big fuss made about it.

solar3953d ago

it did have a big fuss, but crapped the bed.

ThanatosDMC3952d ago (Edited 3952d ago )

There was a lot of fuss with dx11 fog effects being a thing but most people just stuck with dx9 settings due to higher performance.

windblowsagain3953d ago

They made a bigger fuss over dx10 or 9 and in many games dx9 was faster,lol.

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120°

Unity CEO hopes Clash of Clans ‘drops like a fly’

Unity’s David Helgason explains his disappointment that the same companies continue to dominate mobile.

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venturebeat.com
spacepope4208d ago

If I was a pie chart baker, a budget cruncher, or an analytics snake oil salesman I'd be breathing a sigh of relief that they haven't dropped. It's a sign that big sales and marketing budgets, which include these types of jobs, can provide stable success (and stable employment).

Creatively it's bleh. Who, outside of suit-land, really wants the old big publishing system dominating again? Keep this industry wild and shaken.

tekksin4208d ago

well if it wasn't so dominated, maybe some people could find my game :|

KeeseToast4208d ago

So whats the name of your game ??

tekksin4208d ago

María

You can preview what the game is like in this link: https://www.youtube.com/wat...

It's my first game, and it took a lot of time to learn how to get everything to work and look right. Unfortunately when I finished, I realized there was something called "marketing", and without that nothing really gets off the ground.

WeAreLegion4208d ago

What's your game? I'll give it a go!

tekksin4208d ago

María. It's pretty much mario with a female lead, and based around treasure puns. There's more info up above, if you're interested to know more :)

our_games_are_art4208d ago

OP will surely deliver game name

Death4208d ago

He changed it to Clash of Clans. He swapped the "C" in Clash with the "C" in Clans. The games look virtually identical.

WeAreLegion4208d ago (Edited 4208d ago )

Dude! It's awesome! It's very difficult to find in the Google Play Store through a mobile device. Why is that?

I'm loving it, so far! I'm only a couple of levels in.

I have a couple of thoughts though:

The font is much too small on my LG G3. Is that just a phone thing or is that how it usually plays? It's very hard to read. Minecraft PE actually has that issue on the G3 with the d-pad. -_-

Are there plans for a paid version? I would gladly pay for this game to get rid of the ads. It's a quality title.

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