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170°

Sony Snubs E for All

Well this certainly doesn't bode well for the inaugural E or All Expo.

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Bad spelling
E for All
timmyp536851d ago WhoDisagree(0)Agree(0)
Bad spelling
Shouldn't the description read "Well this certainly doesn't bode well for the inagural E *For* All Expo?
bym051d6851d ago WhoDisagree(0)Agree(0)
PS3n3606851d ago

Wii for all. since N is the only one showing up.

RedSeven6851d ago

It's almost like some unpopular kid at highschool inviting people over to a party and getting rejected.

Panthers6851d ago

Ha that was the perfect analogy for this. TGS is where it is at.

kamisama6851d ago

this is to funny good thing i decided not to go this year i hear the tickets are non-refundable

Bnet3436851d ago

e for all will blow chunks. TgS is were teh lolicon is @.

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50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
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Community39d ago
Cockney38d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
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50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
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Community39d ago
lodossrage39d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman38d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb38d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.