
D+PAD Magazine Writes:
In Blade Kitten, the little-known adventures of the bounty-hunting Kit Ballard have sprung to life on the home console, bringing its colourful world and quirky characters along for the ride. Looking to win some hearts with its cutesy charm, the game’s greatest strength lies in its sense of identity and understanding of its target audience; indeed those enamoured with the cat-ladies of Japanese anime may well decide to play this on the premise alone. Everyone else can be expected to approach it with a good deal of scepticism – it’s a good thing too given the ten-pound/fifteen-dollar price tag, and while there might not be anything horrendous about it, Blade Kitten is so bland and generic that there’s very little to recommend to the gaming masses.

Andrew writes:
"Years ago I had the chance to interview Steve Stamatiadis the creative director at Krome Studios and since then I've been good friends with him. You may know this company since they created Blade Kitten, Full House Poker, Game Room and much more. Well just a short time ago glancing at my Facebook feed I noticed the Blade Kitten page posting about Blade Kitten Episode 2, which has been missing for quite sometime. When I say missing I mean in limbo for quite a few years since it wasn't able to see the light of day until now."

38 Studios went bankrupt and Rockstar moved from Vancouver to Toronto. Where does the government budget sit in our industry, and how can we improve its use?

Gamers Hideout reviews editor, Connor Crowhurst, reviews Blade Kitten.