
Guerrilla Play Writes: Microsoft Game Studios (MGS) was created in 2002 to publish games specifically for the Xbox brand. This generation we have seen production dwindle down to practically nothing from an Xbox 360 standpoint and for the core gamer. Why has Microsoft abandon their very own console.

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.
To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.
I've said it before and I'll say it again: MS needs to invest in new first party studios if they want to really combat Sony in the exclusives department.
i was just trying to conveigh what they have been doing ....
Sony has more first party studios then nintendo and Microsoft combined, with genius studios like naughty dog and polyphony digital
Nintendo has the genius of miyamoto
Microsoft has third party studios, that have been breaking away to multiplatform, and Rare is reduced to working on Kinetc
Announced for 2010
# Kinect Sports
# Kinectimals
# Kinect Adventures
# Kinect JoyRide
# Dance Central
Yeah, don't want.
Now, this is just a brand with 20-30 engineers and developers working with first party studios.