Gamereactor's Petter Mårtensson met lead designer Mike Laidlaw from Bioware to ask him about the similarities between Dragon Age 2 and Mass Effect, and what's different and what remains the same compared to Dragon Age: Origins.

Dragon Age 2 set the precedent that the series would always carry our choices over, but was it worth it?
If the choices won't matter, why bother? Bioware works so hard at giving meaningful choices but rarely if ever carrying out the impact of such choices to the end.

Bioware writes: "Like you, we’ve heard the rumors lately. You’ve made it clear you care deeply about what’s next. So let’s start by setting the record straight: the next Mass Effect game is in development, and EA and BioWare remain committed to telling more stories in this universe."
I expected nothing and I'm still disappointed
Like with Fallout, it's starting to feel studios are using TV / Film adaptations when they have no game info to talk about.
So the TV show will take place after the OG trilogy. I wonder which ending they’ll use?
Should’ve just posted a picture of an Elcor saying “regretfully, we have nothing to share.”

Speaking on a recent episode of the FRVR Podcast, veteran EA developer Alex Hutchinson—who worked on The Sims 2, Spore and Army of Two: The 40th Day—explained that the studio is already no longer the studio fans fell in love with, but it should be safe from censorship of its games’ political beliefs.
BioWare should find the center and focus. Chasing someone else’s shadow will likely lead to failure.
Great interview, Petter, I guess Dragon Age is going to outlive us...? ;)
please be good! please be good! please be good!
awesome interview. The only thing i'm scared of is that the combat will go more action based and the rpg/tactical side will be toned down. I know they'll do a great job with the story and I think main character voice acting was a good move.
all the way back to Breath of Fire on the NES to Isaac in Dead Space
mute characters with great writing is the best combo IMO
it is far too easy to mess up what the hero says
even in Mass Effect certain dialogues exchanges are kind of awkward
but in Dragon Age almost all of the conversations felt "natural" becasue you're inserting a lot of your own dialogues into the the hero