
VG247 Writes:
Polyphony Digital boss Kanunori Yamauchi showed off the latest build of Gran Turismo 5 in Cologne yesterday, finally announcing modes to create tracks, manage races in what looks to be an exhaustive B-Spec mode and much more.

The Japanese joint venture’s real-world electric car will include an interior sound created by Polyphony Digital. Deliveries of the production car (which is in Gran Turismo 7 already) will arrive in 2026, starting in California.
I had no idea Sony created a whole car brand with Honda. I thought that car they showed off years ago was some one time tech demo to then sell electronics to manufacturers. This is kinda cool. I'm curious to see how it will turn out.
edit: Actually nevermind. Apparently this thing will have a subscription plan. Bruh fuck that wtf.

Sony AI and Polyphony Digital announced the global release of Gran Turismo Sophy 2.0, an innovative AI racing agent in the Gran Turismo 7.
Between Sophy and PSVR 2, Polyphony is REALLY pushing videogames forward into a whole new era.
"Gran Turismo has to run on the PlayStation 5, and that means Sophy cannot consume all the computing resources of the machine."
Interesting - I thought at first Sophy was controlled from their server farms. Seems like they've got it running locally.

Remon: "I didn't expect Gran Turismo 7 to be the most relaxing and soothing game on Playstation VR2 . Yes, it's a high speed racing game with extremely realistic physics. But for me, next to Tetris Effect Connected, it's become the most meditative PSVR 2 experience. What's even more surprising is that Gran Turismo 7 in PSVR 2 doesn't make me sick despite its high speeds.
Gran Turismo series producer Kazunori Yamauchi spoke to me via video chat to discuss why the GT7 feels so enjoyable to drive and what inspired his design choices."
I was very careful not to push myself when i first popped GT7 in VR, by limiting myself to 30 min sessions. I got sick from Drive Club VR. Surprisingly, even after hours of playing on a Gr 3 race, I don’t get sick now.
Because the nature of GT games. The game and the camera is static as ever, and it very usable and a prefect way to play racing game with long sessions in VR.
B-spec mode seems upgraded indeed.
Definitely will check it out.. the rpg nature could be interesting.
But track editor and go-karts? so nice!
This game is jammmed with so much stuff. No wonder it took this long.
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I've never usually been interested in racing simulators, but there's so much content that I'll have to buy it. I did actually enjoy GT:PSP too.
A racing game RPG. Ya know- this actually sounds interesting.
Now it's TWO types of games. Racing Sim and Racing Strategy.
So what is it guys? "Carcraft", or "Command and Burn Rubber"? XD
Before every real life race I do in the SCCA at Daytona, I'll probably spend 200hrs on my PS3 playing the track. I'm going to get some roses for my wife now. Preemptive Rosing.LOL The road course in real life is a lot harder than it seems on tv. It's so flat your always looking for grip. Road racing's Turn 1 into the infield and the Dog leg are true test of manhood.So Fun. I so, so hope GT5 got it right this time. Day one buy for sure.
GT5p had some inaccuracy's to the track. The chicane was wrong plus there is no fence with arrows there, turn one was a little wrong too and there's no arrows there ether. The only arrow in real life on track is on the tri-oval. Its before turn 1 on the right so you remember were to turn into the infield. If they got it all right this time, I will be in heaven and can wait a few more years till GT6.
"At this point, I write in my notes, as I knew I would, “This is the only car game you’ll ever need.” We didn’t see anything of multiplayer, which is sure to get an airing at TGS. Christ only knows what he’s done there. You can probably be a single spectator in a crowd of 5,000 at some Malaysian sledge race in 1924."
This game is gonna be AMAZING... Seriously going to tie up my time for the next year. What the hell is it going to take to Platinum this game???!!!! o_O