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240°

VG247 - Hands on with GT5

VG247 Writes:

Polyphony Digital boss Kanunori Yamauchi showed off the latest build of Gran Turismo 5 in Cologne yesterday, finally announcing modes to create tracks, manage races in what looks to be an exhaustive B-Spec mode and much more.

sinncross5754d ago

B-spec mode seems upgraded indeed.

Definitely will check it out.. the rpg nature could be interesting.

But track editor and go-karts? so nice!

darkdoom30005754d ago (Edited 5754d ago )

This game is jammmed with so much stuff. No wonder it took this long.
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I've never usually been interested in racing simulators, but there's so much content that I'll have to buy it. I did actually enjoy GT:PSP too.

A racing game RPG. Ya know- this actually sounds interesting.

yewles15754d ago

Now it's TWO types of games. Racing Sim and Racing Strategy.

So what is it guys? "Carcraft", or "Command and Burn Rubber"? XD

Projekt7tuning5753d ago (Edited 5753d ago )

Before every real life race I do in the SCCA at Daytona, I'll probably spend 200hrs on my PS3 playing the track. I'm going to get some roses for my wife now. Preemptive Rosing.LOL The road course in real life is a lot harder than it seems on tv. It's so flat your always looking for grip. Road racing's Turn 1 into the infield and the Dog leg are true test of manhood.So Fun. I so, so hope GT5 got it right this time. Day one buy for sure.
GT5p had some inaccuracy's to the track. The chicane was wrong plus there is no fence with arrows there, turn one was a little wrong too and there's no arrows there ether. The only arrow in real life on track is on the tri-oval. Its before turn 1 on the right so you remember were to turn into the infield. If they got it all right this time, I will be in heaven and can wait a few more years till GT6.

FighterJoe5753d ago

There is two variations of chicanes on the real daytona I'm sure youre aware if you race on it, a short one and a long one. The fake arrow walls is there to stop crazy short cutting.

Projekt7tuning5753d ago

Scca and Grand Am use the short one. I think the Skip Barber school is the one that uses the long one and the Motorcycles. They extend that chicane not too long ago. I think it was in 2005 when they repaved the infield. That's also when they made a new layout for the school and karting. It should be the short version that's used. That is what we all run now, or else we would pretty much take it at full speed. I go through in 4th gear in a Spec Racer Ford and 3rd sometimes 4th in an IT. car. But I see what your saying.

harrisk9545753d ago

"At this point, I write in my notes, as I knew I would, “This is the only car game you’ll ever need.” We didn’t see anything of multiplayer, which is sure to get an airing at TGS. Christ only knows what he’s done there. You can probably be a single spectator in a crowd of 5,000 at some Malaysian sledge race in 1924."

This game is gonna be AMAZING... Seriously going to tie up my time for the next year. What the hell is it going to take to Platinum this game???!!!! o_O

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110°

Gran Turismo developers to create sound for Sony and Honda’s production Afeela 1 car

The Japanese joint venture’s real-world electric car will include an interior sound created by Polyphony Digital. Deliveries of the production car (which is in Gran Turismo 7 already) will arrive in 2026, starting in California.

vTuro24498d ago (Edited 498d ago )

I had no idea Sony created a whole car brand with Honda. I thought that car they showed off years ago was some one time tech demo to then sell electronics to manufacturers. This is kinda cool. I'm curious to see how it will turn out.

edit: Actually nevermind. Apparently this thing will have a subscription plan. Bruh fuck that wtf.

TheColbertinator498d ago

Even with cars, Sony pisses me off

Junryain88498d ago (Edited 498d ago )

That's alright, I'm sure it'll sound like a vacuum (GT criticism for ages) anyways..

Hypertension140498d ago (Edited 498d ago )

@Junryain88

Your comment makes it appear that you haven't played or seen a GT game since GT5.

GT Sport and GT7 have not only surpass modern Forza in sound, there some of the the best sounding racing games on the market.

Junryain88497d ago

I have all the gt games and completed them fully.

MrNinosan498d ago

Most Electric Cars have optional subscription plans, just like Afeela

120°

Sony launches AI racing agent Sophy 2.0 worldwide for Gran Turismo

Sony AI and Polyphony Digital announced the global release of Gran Turismo Sophy 2.0, an innovative AI racing agent in the Gran Turismo 7.

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EazyC930d ago

Between Sophy and PSVR 2, Polyphony is REALLY pushing videogames forward into a whole new era.

crazyCoconuts929d ago

"Gran Turismo has to run on the PlayStation 5, and that means Sophy cannot consume all the computing resources of the machine."
Interesting - I thought at first Sophy was controlled from their server farms. Seems like they've got it running locally.

220°

Yamauchi on Why Gran Turismo Works in VR Without Making You Sick

Remon: "I didn't expect Gran Turismo 7 to be the most relaxing and soothing game on Playstation VR2 . Yes, it's a high speed racing game with extremely realistic physics. But for me, next to Tetris Effect Connected, it's become the most meditative PSVR 2 experience. What's even more surprising is that Gran Turismo 7 in PSVR 2 doesn't make me sick despite its high speeds.

Gran Turismo series producer Kazunori Yamauchi spoke to me via video chat to discuss why the GT7 feels so enjoyable to drive and what inspired his design choices."

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lomazoma-com.translate.goog
Babadook71123d ago (Edited 1123d ago )

I was very careful not to push myself when i first popped GT7 in VR, by limiting myself to 30 min sessions. I got sick from Drive Club VR. Surprisingly, even after hours of playing on a Gr 3 race, I don’t get sick now.

SullysCigar1122d ago

Yamauchi has suggested in the past that choosing a slower car that's a convertible is a good choice for your first drive, because it makes you feel less enclosed, but you still have the frame of reference of the car itself.

When I put friends or family into GT7 on PSVR2, I sit them in front of my wheel, put them in a Mazda MX-5 / Miata, roof off and tuned to remove body roll, improved brakes, slick soft racing tyres and a turbo. This seems perfect, as they spin out less and can get started again more easily if they do. It's not too fast, but fast enough for a first timer. Set up a fan facing them too - that certainly helps.

But people quickly adjust and you just want more variation, speed and handling as you get better at the game. It's the most hooked I've been for years.

XiNatsuDragnel1122d ago (Edited 1122d ago )

Congratulations Yamauchi

Viljong1122d ago

Is vr sickness even a thing. 30 fps games are worse

mandf1122d ago

Nothing to do with frames although that has a part. Walking and then saddening stopping messes with your brain for some people. Me included

Viljong1122d ago

Switchback is the only game which give me slight nausea same as irl rollercoaster. When it go highspeed and steep downhill comes it feel like my stomach is moving up and im falling off my stool. Interesting that i get the same effect than irl coaster without movement. But i dont call it vr sickness its just very immersive. Other games i play with freemovement and all vignette effects off.

Have GT7 too and playing it without nausea. Its superb in vr mode. Wish i could get the logitech g923 for it. But dualsense is very good aswell and feel right at home after playing forza on series x. Ofc with better haptics that dual sense offer. Only bad thing about gt7 is the unskipable movie when you play it first time. I was getting frustrated after all the motor history it start showing ingame racing i think the whole thingh lasted like 20-30min. Then you get the coffeeshop things and tutorials going on and finally when you get to race you have 120hp hybrid family car.

lucian2291122d ago

Any artificial movement can cause motion sickness. Certain games I can't play in vr be cause of it. That's why I prefer games like superhot thst move only when your body moves

kneon1122d ago

It's the discrepancy between what you are seeing and feeling and what your brain expects to be seeing and feeling that causes issues in VR. That's why latency is a killer. if you turn your head and the image lags behind it messes you up.

mandf1122d ago

Kneon
You're right about that. Gt7 gave me motion sickness in the beginning but went away. I play for 12 hours a day on the weekend with no problems now. Pavlov still gets me. Resident evil is awesome but when I walk it gets me. It gets less over time.

RPGer1122d ago

Because the nature of GT games. The game and the camera is static as ever, and it very usable and a prefect way to play racing game with long sessions in VR.

Einhander19711122d ago

I must say I'm still feeling sick when playing Turismo.

Babadook71122d ago (Edited 1122d ago )

That’s too bad. Take it slow. Don’t push through uncomfortable feelings. Just play within your limit and build your VR legs over the course of a month or two. Eventually you’ll be able to play much more and with faster cars. It’s worth it, trust me.

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