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Dragon Age II Preview [RPG Site]

RPG Site's Katie Punsly checks out Bioware's latest sequel, and sees how Bioware are changing it up in the hope of making its more hardcore RPG property a little more mainstream.

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pc.rpgsite.net
Herminator5762d ago

One thing I am curious about, which version did you try out? PC, 360, or both? It has been my understanding so far that the PC version will retain the top-down view and more strategical combat, while the 360 version has eliminated that.

AP5762d ago

PC version definitely has the Baldur view removed, too. Sadly. :(

Herminator5762d ago

Sadness! Well, the game was still perfectly playable from the other angles, but I'll miss having the bird's eye for getting a complete view of the situation.

It seems they have good narrative reasons for only having one playable character, I just hope they follow through with it in the game.

(Btw Alex, will you be posting anything from Gamescom on TGV?)

UFFZack5762d ago

You can beat there will be a mod adding it back, though! If it is the same engine, it may still be in the coding.

mobijoker5762d ago

I have my fingers crossed for that.D&D games without top-down view?Ridiculous.I can see Bioware getting a bit more commercial than usual.Why all games have to be this dumb?Ms and sony should attach more buttons to controllers.

borisfett5760d ago

Sad about the removal of the high angle and modding tools. Still looking forward to the game though.

40°

Dragon Age Lead Says Including World State Reactivity Felt Like It Was "Irrelevant Or Not Enough"

Dragon Age 2 set the precedent that the series would always carry our choices over, but was it worth it?

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thegamer.com
TheColbertinator77d ago

If the choices won't matter, why bother? Bioware works so hard at giving meaningful choices but rarely if ever carrying out the impact of such choices to the end.

50°

EA Lays Off Staff Across All Battlefield Studios Following Record-Breaking Battlefield 6 Launch

EA is laying off an unknown number of individuals from across its Battlefield teams, including workers at Criterion, Dice, Ripple Effect, and Motive Studios, IGN understands.

79d ago Replies(1)
peppeaccardo78d ago

When logic meets EA it generates anti-matter ..... so try not to apply it in any meaningful way. Entropy is what matters in there !!

badz14977d ago

cue the apologist saying that these are mostly just contractors hired for this specific project bla bla bla

HyperMoused77d ago

TTK for BF employees needs adjusting

50°

EA makes layoffs at Skate developer Full Circle

The free-to-play reboot topped 15 million players in under three weeks, but EA now claims it needs to reshape the development team.

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gamedeveloper.com
Profchaos90d ago

The community warned them this would happen but nope they knew better they continued with the live service push the made the art style cartoonish and this is the result

isarai_lee89d ago

It's always so bizarre when studios announce something super early in development under the suggestion of forming the game to player feedback, and then they push against all feedback heading straight for the cliff while everyone is warning them along the way

badboyz0989d ago (Edited 89d ago )

🤣🤣🤣