
TGS: "We are all familiar with companies giving out beta invites to customers in multiple ways. However, beta testing has moved away from testing to improve a game, and has starting to become a way for a gaming company to gain hype."

FuRuy has opened a Twitter account called “Project Alice” teasing a new game announcement on April 25 at 20:30 JST.

Filing a false DMCA claim costs nothing, requires no proof, and can destroy an indie game's launch in minutes. Fighting back can cost tens of thousands of dollars and take weeks (if you can afford it at all).
Copyright is copyright. DMCA is a good thing that protects creators IP., revenue and usage. and you can absolutely appeal a wrongful DMCA takedown. It’s happened to me. Was easily resolved.
No system will ever be perfect, but there needs to be a review, unless it blatant.
Until there's genuine consequences for this type of abuse, it'll keep happening across all media. DMCA is in principle a good thing, but it needs an overhaul.

The Montreal-based team behind March of Giants joins Ubisoft to continue development on the free-to-play 4v4 MOBA game where players take on the role of giant combatants.
"hile a beta tester may feel like they are getting a full picture of the game, which they are not, they are really just seeing the part of the game that the company feels is most polished."
Tell that to Dice with their MOH beta that was broken as hell when it first launched on PS3. Had me hard resetting my PS3 multiple times, and was filled with very obvious glitches. Like this for example
http://i815.photobucket.com...
I say this statement really depends on the developer. The start of the MAG beta was not very polished but with their test, they pretty much gave you the full game and altered when you can play sections of it.
Spec Ops The Line to me feels more like a real beta than some of the more recent betas. There is a VERY limited amount of people, but the developers are doing a great job with the forums, by replying to almost every thread and changing the game by request to actually test some of the suggestions and see how they go.
There are always bugs to be ironed out. Thousands of people pushing the beta more than just a few testers can do will always find at least a few bugs that the testers missed. Betas are a very important part of the development process and whether its closed or public you'll always find new problems.
@above post
LMAO at 'invisible wall'
I thought betas were multiplayer demos.
Plz if you don't like my opinion. don't disagree!
There are some people that get the beta just to play it but don't seem to give feedback back to the company, and there are some that do.
I almost with the Reach beta stopped being a beta test and became a total marketing tool for ODST. I would not have minded.
Man, it was too short. 2 weeks? I barely got in any Generator Defense modes!