
Look around the internet and you can learn a lot of things about gamers. One major trend for gamers at the moment is to group together on forums to either complain or praise games. Mostly there seems to be a lot of complaining about changes a game is making or how stupid one company is for not doing something.
That’s all well and good but when people start to use a mathematical calculation when considering if a game is worth buying or just "renting and beating" then things are starting to get crazy. Yes this is a rant about those stupid people that complain that a game isn’t worth their money because it is only x amount of hours.

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Sure "value" is relative. But when you're buying something for $70 plus tax the overall length of the experience is going to be a consideration. Especially if the game doesn't have a MP component (which adds longevity).
Making knee-jerk assessments about games based on numerical review scores though, is a relatively stupid practice that needs to stop.
article fail
you missed the point if a great is good it gets brought. but if it can be completed in 6-7 hours and has no replayability (i dont count multiplayer as a reason to buy) then why should spend £40 when i could rent it for £5 and play it for the same amount as if i had bought it
eg god of war 3 - buy as its amazing and will play it through at least twice and want it in my collection
bioshock 2 - rent as i cant see myself playing twice
Cough*Red steel 2*cough.
Yeah sorry but you're mostly wrong. Substitute "quality" for "value" and you'll be much closer to the truth. To me, a game's length determines whether I'm upset that I didn't just rent the thing instead of buying it. If I can complete it as a rental then it has less value, unless it has great multiplayer modes which most games really don't. If you want to play it again, just rent it again. You could do that multiple times and not pay as much as if you had bought it.
By virtue of using the word "value" it means you want bang for your buck. Of course, if games weren't 60 bucks a rip with the target audience mainly teens through thirysomethings, it might be different. If they were marketed to only rich people or retirees, no one would care that they have to drop so much money on one game. The thing is, especially in the current economy, if I am going to buy a game, I want to get the most out of it for my dollars so that I am not compelled to go buy a new game in a day or a week.