20°

All Age Gaming Developer Profile #8: Polyphony Digital

All Age Gaming's John Elliott brings us the 8th developer profile. This fortnight he looks at the Gran Turismo series developer Polyphony Digital. See inside for a look into the famous racing game developer.

Read Full Story >>
allagegaming.com
cobraagent5730d ago

Thank you Kaz and PD for GT!!!!!!!

110°

Gran Turismo developers to create sound for Sony and Honda’s production Afeela 1 car

The Japanese joint venture’s real-world electric car will include an interior sound created by Polyphony Digital. Deliveries of the production car (which is in Gran Turismo 7 already) will arrive in 2026, starting in California.

vTuro24414d ago (Edited 414d ago )

I had no idea Sony created a whole car brand with Honda. I thought that car they showed off years ago was some one time tech demo to then sell electronics to manufacturers. This is kinda cool. I'm curious to see how it will turn out.

edit: Actually nevermind. Apparently this thing will have a subscription plan. Bruh fuck that wtf.

TheColbertinator414d ago

Even with cars, Sony pisses me off

Junryain88414d ago (Edited 414d ago )

That's alright, I'm sure it'll sound like a vacuum (GT criticism for ages) anyways..

Hypertension140414d ago (Edited 414d ago )

@Junryain88

Your comment makes it appear that you haven't played or seen a GT game since GT5.

GT Sport and GT7 have not only surpass modern Forza in sound, there some of the the best sounding racing games on the market.

Junryain88414d ago

I have all the gt games and completed them fully.

MrNinosan414d ago

Most Electric Cars have optional subscription plans, just like Afeela

120°

Sony launches AI racing agent Sophy 2.0 worldwide for Gran Turismo

Sony AI and Polyphony Digital announced the global release of Gran Turismo Sophy 2.0, an innovative AI racing agent in the Gran Turismo 7.

Read Full Story >>
venturebeat.com
EazyC846d ago

Between Sophy and PSVR 2, Polyphony is REALLY pushing videogames forward into a whole new era.

crazyCoconuts846d ago

"Gran Turismo has to run on the PlayStation 5, and that means Sophy cannot consume all the computing resources of the machine."
Interesting - I thought at first Sophy was controlled from their server farms. Seems like they've got it running locally.

220°

Yamauchi on Why Gran Turismo Works in VR Without Making You Sick

Remon: "I didn't expect Gran Turismo 7 to be the most relaxing and soothing game on Playstation VR2 . Yes, it's a high speed racing game with extremely realistic physics. But for me, next to Tetris Effect Connected, it's become the most meditative PSVR 2 experience. What's even more surprising is that Gran Turismo 7 in PSVR 2 doesn't make me sick despite its high speeds.

Gran Turismo series producer Kazunori Yamauchi spoke to me via video chat to discuss why the GT7 feels so enjoyable to drive and what inspired his design choices."

Read Full Story >>
lomazoma-com.translate.goog
Babadook71039d ago (Edited 1039d ago )

I was very careful not to push myself when i first popped GT7 in VR, by limiting myself to 30 min sessions. I got sick from Drive Club VR. Surprisingly, even after hours of playing on a Gr 3 race, I don’t get sick now.

SullysCigar1039d ago

Yamauchi has suggested in the past that choosing a slower car that's a convertible is a good choice for your first drive, because it makes you feel less enclosed, but you still have the frame of reference of the car itself.

When I put friends or family into GT7 on PSVR2, I sit them in front of my wheel, put them in a Mazda MX-5 / Miata, roof off and tuned to remove body roll, improved brakes, slick soft racing tyres and a turbo. This seems perfect, as they spin out less and can get started again more easily if they do. It's not too fast, but fast enough for a first timer. Set up a fan facing them too - that certainly helps.

But people quickly adjust and you just want more variation, speed and handling as you get better at the game. It's the most hooked I've been for years.

XiNatsuDragnel1039d ago (Edited 1039d ago )

Congratulations Yamauchi

Viljong1039d ago

Is vr sickness even a thing. 30 fps games are worse

mandf1039d ago

Nothing to do with frames although that has a part. Walking and then saddening stopping messes with your brain for some people. Me included

Viljong1039d ago

Switchback is the only game which give me slight nausea same as irl rollercoaster. When it go highspeed and steep downhill comes it feel like my stomach is moving up and im falling off my stool. Interesting that i get the same effect than irl coaster without movement. But i dont call it vr sickness its just very immersive. Other games i play with freemovement and all vignette effects off.

Have GT7 too and playing it without nausea. Its superb in vr mode. Wish i could get the logitech g923 for it. But dualsense is very good aswell and feel right at home after playing forza on series x. Ofc with better haptics that dual sense offer. Only bad thing about gt7 is the unskipable movie when you play it first time. I was getting frustrated after all the motor history it start showing ingame racing i think the whole thingh lasted like 20-30min. Then you get the coffeeshop things and tutorials going on and finally when you get to race you have 120hp hybrid family car.

lucian2291039d ago

Any artificial movement can cause motion sickness. Certain games I can't play in vr be cause of it. That's why I prefer games like superhot thst move only when your body moves

kneon1038d ago

It's the discrepancy between what you are seeing and feeling and what your brain expects to be seeing and feeling that causes issues in VR. That's why latency is a killer. if you turn your head and the image lags behind it messes you up.

mandf1038d ago

Kneon
You're right about that. Gt7 gave me motion sickness in the beginning but went away. I play for 12 hours a day on the weekend with no problems now. Pavlov still gets me. Resident evil is awesome but when I walk it gets me. It gets less over time.

RPGer1039d ago

Because the nature of GT games. The game and the camera is static as ever, and it very usable and a prefect way to play racing game with long sessions in VR.

Einhander19711039d ago

I must say I'm still feeling sick when playing Turismo.

Babadook71038d ago (Edited 1038d ago )

That’s too bad. Take it slow. Don’t push through uncomfortable feelings. Just play within your limit and build your VR legs over the course of a month or two. Eventually you’ll be able to play much more and with faster cars. It’s worth it, trust me.

Show all comments (23)