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DigitalFoundry PlayStation Move Tech Interview

DigitalFoundry: "While Move doesn't have the sci-fi allure of Kinect, the foundations of its basic design are extremely strong, and its performance in terms of precision and latency is best-in-class. There's also the device's basic flexibility: Move can "do" gesture-based games similar to Harmonix's excellent Kinect title, Dance Central. The E3 unveiling of the accomplished SingStar Dance proved that while full-body scanning can't be achieved, the overall effect turns out to be much the same."

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Xwow20085809d ago

Dr.Richard is a really intelligent person.

rockleex5808d ago

"Richard Marks: Our team has been really focused on the Move only so far but some of the game teams have been combining 3D and Move. Just last week we got a 3DTV into our area, just because we were coming to E3 and we wanted to make some new demonstrations. It's really, really crazy how it feels when you combine Move with the 3D television. Most of the games for 3D so far are "flying through" games and that's a really strong 3D feeling but another kind of experience is a diorama experience.

So there's like a virtual diorama or dollhouse. With the Move you can actually reach into that wherever you want and move around, it's such a compelling feeling. It feels like it's right there. Then we tried that same demonstration with a 2D display and it's really hard. Shadows can help you..."

"Richard Marks: We've done things like attach a light to the Move, so the lighting changes as you move the controller. Not only do you get the shadows, but the light moves with it. There are a lot of tricks that people will come up with in how to give a more 3D feeling with only a 2D display, but 3D really is like a Holy Grail. The ultimate demonstration which I didn't have time to complete last week is to combine the head-tracking and the Move with 3D. It's like a holographic experience. Now you can look around, now you can look behind things, reach in there, grab that."

"Digital Foundry: Your tech demos are great, the GDC and Engadget demos in particular. A lot of the PlayStation audience are early adopters, they are going to be getting into Move, they're going to buy into 3D. There's an argument that your demos are far more of a transparent view into the potential of the Move technology than many of the games. Would you be prepared to release these as a PSN download?"

This is EXACTLY why I want the PS Move and a 3DTV!! PLEASE release them as demos because most games using PS Move aren't even as innovative as your tech demos!

ChozenWoan5808d ago (Edited 5808d ago )

Quoted for truth:

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Digital Foundry: There's something annoying about gesture control: the response mechanism. There's 1:1 tracking and that's just brilliant but then there's also gesture recognition. At some point the CPU has to decide that the motion you're performing is a gesture that should be acted upon, and only at that point will it begin the effect, the animation on-screen or whatever.

Richard Marks: I'm not a big fan of gestures myself. There is a place for them in certain types of game but I think the worst thing is that you need to do all this kind of "stuff" and it's the equivalent of one button press. You've replaced that one button with all of that?

I don't want to just be harsh about gestures. My favourite use of them would be something like this: imagine you're casting a spell by drawing in the air and how well you draw it matters to the spell strength. Then it actually starts to have a meaning. I'm not just trying to do a button press. How well my form was is scored...

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Buttons > Gestures

crazyturkey5809d ago (Edited 5809d ago )

is the 2nd part of the controller, not the style, the price. I won't pay more than $60,since I still would need the camera or does it come included?

On the other Hand Sony needs to get a Star Wars game to use with Move and get all good 3rd party games from the Wii in HD of course.

Hairy Chewie5809d ago

You can get a Move/Eye bundle with a demo disc for $100.

Ult iMate5809d ago (Edited 5809d ago )

There will be a bundle Move + subcontroller + camera + Move Party or Demo Disc for $100.
You can also use the Dualshock (or better Sixaxis since it's lighter) instead of subcontroller.

And there's a list of core games that support Move

Killzone 3
GT5
Ape Escape 3
Sorcery
LittleBigPlanet 2
echochrome
Resident Evil 5
Dead Space Extraction
Time Crisis: Razing Storm
SOCOM 4
Sly Collection
Heavy Rain
Tron Evolution
R.U.S.E.
Toy Story 3
Heroes on the Move

guerojose5808d ago

Excellent, intelligent, specific stuff again from Dr. M. I've yet to hear anything similar from the Kinect camp. Instead, we get lame, transparent excuses like "we're still calibrating for sitting down".

At this point you've gotta give up. If people refuse to see the fundamental technical limitations of flailing-tech, then so be it. It all sounds like a rerun of the HD-DVD denial, or RROD, etc. Sony isn't always rewarded for it, but they get the tech right.

Ravage275808d ago

i have immense respect for Dr Marks, he's honest with his answers and always appear humble despite his obvious intellect.

Have you guys seen Echochrome2 yet? It's using the Move as a torchlight and you change the perspective of the game by manipulating the shadows. I swear it is the most impressive gaming concept i've seen in a long long time.

http://kotaku.com/5567475/e...

why the f#$% didn't Sony show this genius concept in E3???

170°

PlayStation Move Controller Used to Perform Surgery on a Pig That Was 5,780 Miles Away

A group of surgeons made headlines after they managed to perform an endoscopic procedure on a pig located in Hong Kong by using PlayStation controllers. It involved the use of a PS5 DualSense controller as well as a PlayStation Move controller.

jznrpg577d ago

There is at least a few good jokes that could come from that title

Cacabunga576d ago

Yet another powerful device Sony gave up supporting. KZ3 move was one of the best motion controller implementation ever

just_looken576d ago

Right the ps move was awesome i have the gun thing from killzone still.

Relientk77577d ago

That's really cool. It's crazy something like that is possible with gaming controllers 1000's of miles away.

Lexreborn2576d ago

Guess that submarine should’ve used move controllers instead of logitech

576d ago
anast576d ago

PlayStation is saving lives and releasing the best games.

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50°

Air Conflicts: Secret Wars - PlayStation Move's Best Kept Secret

Air Conflicts: Secret Wars debuted in 2011, and later updated for modern consoles. However, it's the PlayStation 3 edition that stands out.

350°

Why the PlayStation Move Failed

Sony's PlayStation Move may not have been able to contend with Nintendo's Wii, but it paved the way for PlayStation VR's success story.

SullysCigar1705d ago

I use them most days and have for years 🤷🏻‍♂️

They're definitely way past a needed update, but I've got a tonne of fun out of them, so they haven't failed me.

bouzebbal1705d ago

The best motion control platform it's so intuitive.. Died due to lack of support from Sony.. It had some amazing games

thorstein1705d ago

They are used constantly for PSVR games. So, no they haven't failed. Neither has PSVR (or VR in general.)

Bigman4k1705d ago (Edited 1705d ago )

The article was talking about why it ps move failed before psvr came along

SPEAKxTHExTRUTH1706d ago

It failed because it sucked plain and simple.

LOGICWINS1706d ago

I feel that's a bit harsh. To this day, playing Killzone 3's campaign with PS Move/Sharpshooter gun combo is the most fun/immersive experience I've ever had with an FPS.

I think Move was simply not as profitable as Sony wanted it to be, but it didn't "suck".

SPEAKxTHExTRUTH1706d ago

It most definitely sucked. You people can act like it was something special all you want but it was horrible. The entire motion control fad was a waste of resources and time. Ever single motion controller besides the Wii failed and is no longer being used today in gaming. It's ok to admit it...

Minute Man 7211706d ago

@SPEAK

The Move was better that the Wii mote. If the Wii was anywhere accurate as the Move was you could say the Wii was better. Sure it sold boatloads but was it really played consistently??

yeahokwhatever1706d ago

I played it in 3D with the move gun on a 100 inch projector and it BLEW MY MIND. I was exhausted, but i finished the campaign standing there.

SullysCigar1705d ago

"Ever single motion controller besides the Wii failed and is no longer being used today in gaming"

Just no. Games release most weeks (for years now) that support Move controllers. Some ONLY use Move controllers.

Look, I get you're not a fan, but if you're going to rant, at least inform yourself in advance.

+ Show (1) more replyLast reply 1705d ago
LordoftheCritics1706d ago

I would say both Move and Kinect weren't supported properly.

Sony and MS abandoned what could have been amazing.

SPEAKxTHExTRUTH1706d ago

Kinect sucked too. I would say Kinect may have been cool had it worked as intended but it was ahead of it's time. Both Kinect and Move are gimmicks nothing more. I honestly don't see why Sony still implements "motion controls" recent controllers. Who really uses that crap? And to play what?

Profchaos1705d ago

I so t think Sony abandoned the move it's technically repurposed and still supported on the ps5 just for VR

RedDevils1705d ago

Kinect should be kept as media interactive features.

LordoftheCritics1706d ago (Edited 1706d ago )

@SPEAKxTHExTRUTH
Again if it was supported right.

Where even a fast click of my fingers could get an immediate in game response.

It feels trash because we have been shown or lived with bad versions of gesture based tech. Think Minority Report fast. That could be something.

''You people can act like it was something special all you want but it was horrible.''

No one is acting like it was special, I said it could be amazing.

''I think Move was simply not as profitable as Sony wanted it to be''

Like I said, it wasnt supported. Give us a AAA game with precision gestures well implemented into the game and then we can discuss profits.

1706d ago
SPEAKxTHExTRUTH1706d ago

I don't deal in "what if". It wasn't supported right and even if it was it was still a gimmick.

thorstein1705d ago

"Like I said, it wasnt supported. Give us a AAA game with precision gestures well implemented into the game"

You just described every AAA PSVR game. And even the indies have incredible integration. No Man's Sky VR is insanely good.

Silly gameAr1706d ago

And, you can act like it was horrible, but I had a blast with my Move. I had the whole collection of House of the Dead, Dead Space Extraction, and RE Darkside Cronicles, The Fight, and Socom 4, and I would play the hell out of those games I even beat a playthrough of the Resistance 3 campaign with the Move. Getting drunk and playing with friends was a freaking blast.

You can pretend that you had a move and played it all you want SPeak the Truth, but it was accurate, and usually on point. I hate when people act like they've played something just to trash it, when they really just have a vendetta, and think the Move is easy prey for your hate.

Minute Man 7211706d ago

Wait you can play Dead Space with the Move?? I need it

Orchard1706d ago

“You can pretend that you had a move”

I love this crazy idea that if someone has something bad to say about hardware/software - they must be lying about owning it and clearly do not own it!

Because all hardware and software has a 100% approval rating from all purchasers…

P_Bomb1706d ago (Edited 1706d ago )

Shoot I forgot about Dead Space Extraction and Umbrella Chronicles. Had those too. Still do (digital).

SPEAKxTHExTRUTH1706d ago

I have a vendetta against Move? Lmao that's the most ridiculous comment I've read today. I didn't buy it because like I said motion controls are gimmicks. I had a Wii and it was decent enough but a gimmick although successful. I had a Kinect and it too was trash. Don't act as if you know what I have and haven't owned. Move was nothing more than a Wiimote ripoff

yeahokwhatever1706d ago

SO MANY really great experiences for the Move. The Fight was excellent!

Silly gameAr1705d ago (Edited 1705d ago )

@Minute Man

There was a game called Dead Space Extraction that you could play the Move with.

@Orchard. Please don't reply to me, because every time I say something to you, I magically end up restricted. So, just ignore me like I ignore you, so there will be no hurt feelings, please.

+ Show (3) more repliesLast reply 1705d ago
Vanfernal1706d ago

"Ever single motion controller besides the Wii failed and is no longer being used today in gaming. It's ok to admit it..."

That is demostrably false.... Most VR games have motion controls and the PSVR uses the Move controllers.

SPEAKxTHExTRUTH1706d ago (Edited 1706d ago )

VR games have a controller most of the time not some magic wand. And VR is not the same as PS move or Kinect. I'm not a fan of VR either. A controller and a couch is all I need for my gaming needs.

Vanfernal1705d ago

@SPEAKxTHExTRUTH

"And VR is not the same as PS move or Kinect."

PSVR LITERALLY uses the Move controllers. Now it's just obvious you have no idea what you're talking about. You're saying Move failed and nobody uses it anymore when it's an integral part of PSVR and is still being used in 2021.

ScootaKuH1706d ago

It didn't suck. It worked but the games just weren't there, that's why it failed.

Father__Merrin1705d ago

The move was excellent it was 1 to 1 precise time crisis was a joy to play aswell as sports champions it didn't hit mainstream as it was an addon unlike Nintendo wiimote

1705d ago
+ Show (5) more repliesLast reply 1705d ago
Godmars2901706d ago

Lack of games that proved the concept that 3rd parties could then copy en masse?

Silly Mammo1705d ago

I wish that someone would have made a proper boxing game. I still have a blast with the Sports Champions boxing, but to have a boxing game that was more in-depth would have been awesome.

Dario_DC1705d ago

Try Creed for PSVR, it's brilliant

OMGitzThatGuy1706d ago

Because it was a uninspired ripoff of the Wii controller without the Nintendo library to back it and didn't try to put any real effort into development such as getting their top developers to make games for it and instead gave tech demos disguised as games to their least talented developers so the best can focus on single player only games.

Ryushaa1706d ago

Except the Move was an idea roughly implemented in the PS2. Yes, I'm serious.
Just search on youtube: PlayStation 2 - Motion Controller (2004)

Nonetheless, just like the whole Wii, it was more of a gimmick than a proper input evolution in games.

jukins1706d ago

Exactly. Its funny time and time again sony is the first innovate. Often at its own peril. Like your example the move started on ps2 taken advantage of by nintendo. Sony buys gakai for game streaming only for other companies to overtake them.

Profchaos1705d ago

Are you talking about the gametrak on os2 which used strings to track your hand position I used to have this and a gold game it was awesome but the game itself sucked if it had integration with tiger woods or something it would be way better the tracking was excellent even back then as it wasn't using guesswork.
However the game was very forgiving and no way to turn it harder and no licensed players or courses hurt it.

1706d ago Replies(2)
yeahokwhatever1706d ago

99% of the Wii's games were "shovelware", in fact, I think thats what started that phrase..

EvertonFC1706d ago

Socom, killzone, resistance and tiger wood 14 were great with the move but agree lacked more games.

yeahokwhatever1706d ago

There were plenty of games and I'm glad that not every game became a Move game.

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