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40°

MIG: E3 Predictions

MyInsideGamer writes:

"With E3 coming at us like a steamroller, I think it’s about time to put our speculation hats on and trying to guess what’ll appear at the show and what won’t. It should be an exciting year from all of the three big bears so I’m going to keep my standard high for 2010.

Before all that, though, it’s about time we begin predicting who will steal the show. Sony have Move, Killzone 3 and a host of other big names. Of course Microsoft have Natal and Halo: Reach, and that’s only the icing. Nintendo don’t have much on the hardware front, but their software lineup is immense. So here’s who I think will win E3:"

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myinsidegamer.com
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SiteBot5836d ago
vflhp5836d ago

Thanks, glad you liked them!

WuzupMate5836d ago

Nice article, hopefully the 360 mini will come tru KTHXBAI

vflhp5836d ago

Thanks WM, I hope they're revealed as I put down the ones I mainly want to see.

agentluap5836d ago

Some good predictions, hope there is some more announcements on PS Move as well, want to see some more of Socom 4

vflhp5836d ago

Yeah some SOCOM news would be VERY sweet indeed!

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
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Community30d ago
Cockney29d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
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Community30d ago
lodossrage30d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman30d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb29d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.